More actions
| Second Circle - Skill Required: 0.1 Mana cost: 6 Delay: 0.75 seconds | ||
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| Reagents Used | Description | |
Agility |
Blood Moss, Mandrake Root | Increases dexterity points and stamina cap by ((Evaluating Intelligence/10) +1)% |
Cunning |
Nightshade, Mandrake Root | Increases intelligence points and mana cap by ((Evaluating Intelligence/10) +1)%. Can also increases mana regeneration speed. |
Cure |
Garlic, Ginseng | Cures poison. Can cure lethal poison (level 5) at higher levels, success determined by the following formula:
% Chance to cure = (Magery * 0,75) + (110 – (Poison level * 33)) |
Harm |
Nightshade, Spider’s Silk | A distance based, cold damage spell. Damage is based on Evaluating Intelligence and Inscription. Distance at GM level:
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Magic Trap |
Garlic, Spider’s Silk, Sulfurous Ash | Places an explosive trap on a usable object that activates when object is used, for 10-50 points of direct damage |
Magic Untrap |
Blood Moss, Sulfurous Ash | Remove the trap from an object that has been trapped with the Magic Trap spell, or low level town or treasure chests. Often used to remove a trap set by a low level tinker to create a paralyse breaking box. |
Protection |
Garlic, Ginseng, Sulfurous Ash | Allows you to cast spells without being interrupted. Lowers physical resistance, Resisting Spells skill and spell casting speed cap (by 2). However casting speed will not go below 0. Lasts until cast again or broken by death. |
Strength |
Mandrake Root, Nightshade | Increases strength points and hit points cap by ((Evaluating Intelligence/10) +1)%. Also increases weapon damage. |