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Template:SecondCircle

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Second Circle - Skill Required: 0.1 Mana cost: 6 Delay: 0.75 seconds
Reagents Used Description

Agility
Blood Moss, Mandrake Root Increases dexterity points and stamina cap by ((Evaluating Intelligence/10) +1)%

Cunning
Nightshade, Mandrake Root Increases intelligence points and mana cap by ((Evaluating Intelligence/10) +1)%. Can also increases mana regeneration speed.

Cure
Garlic, Ginseng Cures poison. Can cure lethal poison (level 5) at higher levels, success determined by the following formula:

% Chance to cure = (Magery * 0,75) + (110 – (Poison level * 33))


Harm
Nightshade, Spider’s Silk A distance based, cold damage spell. Damage is based on Evaluating Intelligence and Inscription. Distance at GM level:
  • 0-1 tiles: 23-29 points
  • 2 tiles: 50% damage
  • 3-10 tiles: 25% damage.

Magic Trap
Garlic, Spider’s Silk, Sulfurous Ash Places an explosive trap on a usable object that activates when object is used, for 10-50 points of direct damage

Magic Untrap
Blood Moss, Sulfurous Ash Remove the trap from an object that has been trapped with the Magic Trap spell, or low level town or treasure chests. Often used to remove a trap set by a low level tinker to create a paralyse breaking box.

Protection
Garlic, Ginseng, Sulfurous Ash Allows you to cast spells without being interrupted. Lowers physical resistance, Resisting Spells skill and spell casting speed cap (by 2). However casting speed will not go below 0. Lasts until cast again or broken by death.

Strength
Mandrake Root, Nightshade Increases strength points and hit points cap by ((Evaluating Intelligence/10) +1)%. Also increases weapon damage.