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Magery

From UnCharted UO Wiki
Revision as of 18:06, 14 September 2024 by Noop (talk | contribs)

Info

Magery Basics Magery is a complex skill requiring the addition of Evaluating Intelligence, Inscription and Meditation if it is to operate at full power.

The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana expenditure and more time to cast.

It is possible to equip spellbooks with useful properties to add to the mage’s effectiveness, including slayer spellbooks to target specific monster types. (slayer bonus is only applied to direct damage spells).

Magery Only Spells

There are a few spells that call only on the caster’s skill in magery and his intelligence for full effect. Intelligence gives 1% spell damage increase for every 10 points, or (intelligence / 10). These spells include:

  • Mind blast (Damage based on Magery + Intelligence)
  • Poison (Chance of poisoning = Your Magery vs Targets Resisitng Spells)
    • (Strength of poison = Magery + Poisoning / 2)
    • Less than 65.1 : Level 1 poison
    • 65.1 to 85 : Level 2 poison
    • 85.1 to 99.9 : Level 3 poison
    • 100 and higher : Level 4 poison
  • Poison field (Strength calculation same as Poison spell)
    • (Duration 3 + (Magery * 0.4)) seconds
  • Heal (Hit Points healed = Magery/10 + 1-3)
  • Greater Heal (Hit points healed = Magery*0.4 + 1-10)
  • Cure (Chance to cure % = (Magery * 0,75) + (110 – (Poison level * 33))
  • Arch Cure (More reliable at higher levels of magery)
  • Unlock (Magery determines what level of chests it can open)

Magery with Evaluating Intelligence

Magery with Inscription

Inscription can add spell damage increase to your spells as well as affect the result of buffs. Grandmaster Inscription adds 10% to damage spells. This is not on a pure sliding scale, the damage bonus is 1% for every 20 points of Inscription with a 5% GM bonus. This 10% SDI bonus at GM isn’t part of the PVP SDI from items cap. Which means if you take the 20% or 25% SDI cap in PVP and add the 10% from GM Scribe on you get 30% or 35% SDI. Spells affected by this damage bonus are:

Inscription adds Casting Focus – from Apprentice to Grand Master a 1% increase to base casting focus per 10 points of Inscribe. (5% at Grand Master)

The potency of the following ‘buff’ spells mainly depends on the caster’s inscription skill:

Reactive Armor: Increases caster’s Physical Resistance by ((Inscription / 20) + 15) points, decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Lasts until cast again. Protection: Allows you to cast spells without being interrupted. Lowers physical resistance and resist magic skill, increases spell casting delay. Lasts until cast again. Magic Reflect: Decreases caster’s Physical Resistance by (25 – (Inscription / 20)) points, increases caster’s Fire, Cold, Energy and Poison Resistance by 10 points each. Almost opposite of Reactive Armor spell. Lasts until cast again.

Skill and mana requirements

Template:MagerySkillAndMana