More actions
16 September 2024
- 10:5910:59, 16 September 2024 diff hist 0 Towns No edit summary
- 10:3210:32, 16 September 2024 diff hist +35 N Luka Created page with " Workshop name. Croation for "port""
- 10:3210:32, 16 September 2024 diff hist −3 Towns No edit summary
- 10:3010:30, 16 September 2024 diff hist +33 N Llethr Created page with " Workshop name, Welsh for "slope""
- 10:2610:26, 16 September 2024 diff hist +35 N Trask Created page with " Workshop name. Swedish for "swamp""
- 10:2610:26, 16 September 2024 diff hist +152 N Towns Created page with " <h2>Alexandria</h2> <h2>Greystone</h2> <h2>Timber</h2> <h2>Tortuga</h2> <h2>Papua</h2> <h2>llethr</h2> <h2>Trask</h2>"
- 09:1809:18, 16 September 2024 diff hist +1 Mining No edit summary
- 09:1709:17, 16 September 2024 diff hist +3,092 N Mining Created page with "The skilled miner seeks out veins of metal to harvest ore, which can then be smelted to ingots for use in crafting items with the Blacksmithy or Tinkering skills. In order to mine you must use a Pickaxe or Shovel on a cave floor or mountainside tile. Ore may then be smelted by using it on a Forge or Fire Beetle. Be warned - If you fail to smelt you will lose 50% of the contents of your ore pile! The mining skill is also useful when practising the creation of sm..."
- 07:1707:17, 16 September 2024 diff hist +292 Lumberjacking No edit summary
- 07:1407:14, 16 September 2024 diff hist +4 Lumberjacking No edit summary
- 07:1407:14, 16 September 2024 diff hist +379 Lumberjacking No edit summary
- 07:1107:11, 16 September 2024 diff hist +1,285 N Lumberjacking Created page with " ==Types of Wood== There are various different types of wood which grant different bonuses to items crafted by Carpenters as well as Bowyers. Each requires a different skill level to harvest. When wood is harvested, it initially comes in log form (weighing two stones instead of the single stone a board weighs). An Axe type item can be used to perform the conversion, though this is optional - raw logs work just as well for crafting as boards do, they simply weigh more...."
- 07:0707:07, 16 September 2024 diff hist −81 Fishing No edit summary
- 07:0607:06, 16 September 2024 diff hist +820 N Fishing Created page with "==Info== For centuries men and women have earned their keep fishing the coastal waters. In addition to an endless supply of fish, those skilled in fishing have been known to pull forth treasure, and danger, from the deep. In order to fish, you must not be mounted or flying and you should be holding a Fishing Pole in one hand. ==Training== {| !style="min-width: 80px;" | |- |0 - 30: || Purchase training from a fisherman |- |30 - 50: || Fish in shallow water by standing..."
- 07:0207:02, 16 September 2024 diff hist +2 Taste Identification No edit summary current
- 07:0107:01, 16 September 2024 diff hist +900 N Taste Identification Created page with "==Info== Taste Identification allows players to detect the contents of an unknown potion keg or if food has had poison applied to it. It is considered a Useless Skill and the few players that undertake it do so for mainly roleplaying reasons. ==Usage== To use Taste ID to determine the contents of a Potion or Potion Keg, or to test your food for inadvertent poisoning: *Click the blue gem next to the Taste Identification skill on your skill list. *Target the potion or f..."
- 06:5706:57, 16 September 2024 diff hist +154 N Item Identification Created page with "Useless skill at the moment since Imbuing will not be used. Propositioned for loot items to not display their properties until identified with this skill." current
- 06:5206:52, 16 September 2024 diff hist +577 N Begging Created page with "==Info== Begging is the skill by which one may acquire gold and items from NPC's simply by asking. Since the items seldom amount to much value (even at GM skill level) Begging is typically considered a Useless Skill. Most players who undertake it do so solely for roleplaying. Note that the use of Begging lowers karma by a small amount. ==Training== Really? You want to be a dirty hobo? Fine. I guess you could ask a gypsy to show you the ropes and then practice by beg..." current
- 06:4806:48, 16 September 2024 diff hist +374 Arms Lore No edit summary current
- 06:4406:44, 16 September 2024 diff hist +405 Arms Lore No edit summary
- 06:4406:44, 16 September 2024 diff hist +3,051 N Arms Lore Created page with "==Info== Arms Lore can give information about the condition of equipment, but it also: *Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster) *Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster), **These bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood); **These bonuses stack, or combine, with p..."
- 06:2006:20, 16 September 2024 diff hist +3 Veterinary No edit summary current
- 06:2006:20, 16 September 2024 diff hist +3 Veterinary No edit summary
- 06:1906:19, 16 September 2024 diff hist −44 Veterinary No edit summary
- 06:1906:19, 16 September 2024 diff hist +2,053 N Veterinary Created page with "==Info== As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face. Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets. Veterinary..."
- 06:0806:08, 16 September 2024 diff hist +1,013 N Tracking Created page with "==Info== Tracking is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target's direction). Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected more r..."
- 06:0406:04, 16 September 2024 diff hist +18 Herding No edit summary current
- 06:0406:04, 16 September 2024 diff hist +2 Herding No edit summary
- 06:0406:04, 16 September 2024 diff hist +176 Herding No edit summary
- 06:0206:02, 16 September 2024 diff hist +1,530 N Herding Created page with "==Info== Herding allows players to direct the movement of any tamable creature. They can either be moved to a specific location or made to follow your character indefinitely. Unlike conventional pets there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through moongates. Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A S..."
- 05:5705:57, 16 September 2024 diff hist +1,261 N Camping Created page with "==Info== The Camping skill is used to logout safely when out in the wilderness. It is almost never used, as even new players logout at a tavern or inn, and so is considered somewhat of a Useless Skill. In order to create a camp, you require some kindling and a bedroll. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (no..."
- 05:5405:54, 16 September 2024 diff hist −12 MediaWiki:Header Blanked the page Tag: Blanking
- 04:5404:54, 16 September 2024 diff hist +12 N MediaWiki:Header Created page with "TestLink"
- 04:5204:52, 16 September 2024 diff hist −8 MediaWiki:Sidebar No edit summary
- 04:5004:50, 16 September 2024 diff hist −27 Animal Taming No edit summary current
- 04:4904:49, 16 September 2024 diff hist +4 Animal Taming No edit summary
- 01:5501:55, 16 September 2024 diff hist −228 Meditation No edit summary current
- 01:5401:54, 16 September 2024 diff hist 0 Evaluating Intelligence No edit summary current
- 01:2201:22, 16 September 2024 diff hist −18 Template:Stables No edit summary current
- 01:2001:20, 16 September 2024 diff hist +1,352 Pets No edit summary current
- 01:1301:13, 16 September 2024 diff hist +181 Pets No edit summary
- 01:0401:04, 16 September 2024 diff hist 0 Pet Training No edit summary current
- 01:0301:03, 16 September 2024 diff hist +424 Pets No edit summary
- 01:0001:00, 16 September 2024 diff hist +418 Pets No edit summary
- 00:4100:41, 16 September 2024 diff hist +60 Pet Training No edit summary
- 00:4000:40, 16 September 2024 diff hist −2 Pet Training No edit summary
- 00:3900:39, 16 September 2024 diff hist +272 Pet Training No edit summary
- 00:3600:36, 16 September 2024 diff hist +648 Pet Training No edit summary
- 00:1400:14, 16 September 2024 diff hist +5,529 Pet Training No edit summary
- 00:1100:11, 16 September 2024 diff hist +1,915 Pet Training No edit summary