Info
Arms Lore can give information about the condition of equipment, but it also:
- Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster)
- Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster),
- These bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood);
- These bonuses stack, or combine, with properties imparted by Runic Tools.
Durability
Condition of Item
|
Assessment Response
|
100%
|
Brand new
|
90%
|
Almost new
|
80%
|
Barely used, with a few nicks and scrapes
|
70%
|
Fairly good condition
|
60%
|
Suffered some wear and tear
|
50%
|
Well used
|
40%
|
Rather battered
|
30%
|
Somewhat badly damaged
|
20%
|
Flimsy and not trustworthy
|
10%
|
Falling apart
|
Quality
| Armor Rating
|
Assessment Response
|
31+
|
Is superbly crafted to provide maximum protection
|
26 - 30
|
Offers excellent protection
|
21 - 25
|
Is a superior defense against attack
|
16 - 20
|
Serves as sturdy protection
|
11 - 15
|
Offers some protection against blows
|
6 - 10
|
Provides very little protection
|
1 - 5
|
Provides almost no protection
|
0
|
Offers no defense against attackers
|
|
| Weapon Damage
|
Assessment Response
|
26
|
Would be extraordinarily deadly
|
21 - 25
|
Would be a superior weapon
|
16 - 20
|
Would inflict serious damage and pain
|
11 - 15
|
Likely hurt opponent a fair amount
|
6 - 10
|
Would do some damage
|
3 - 5
|
Would do minimal damage
|
0 - 2
|
Might scratch their opponent slightly
|
|
Training
|
|
| 0 - 30: |
Purchase training from a Blacksmith, Armorer, or Warrior Guildmaster.
|
| 30 - 80: |
Appraise weapons within the Alexandria sewer.
|
| 80 - 100 |
You creep people out in the sewers when you stand there smiling at a sword in the corner. It's time for you to go elsewhere.
|