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User contributions for Noop

A user with 1,573 edits. Account created on 10 September 2024.
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15 September 2024

  • 05:0105:01, 15 September 2024 diff hist +2,822 N BlacksmithyCreated page with "==Info== The skill of Blacksmithy involves: smelting metal items and ores; crafting arms and armaments; enhancing certain metal items; and repairing applicable items. There is a special collection of Bulk Order Deeds available for Smiths to fill out. Returning these provides special mining tools and other items as rewards. For the Smith in training, these can help speed the time it takes to acquire more ingots - For advanced players, Power Scrolls and Runic Hammers may..."
  • 04:4904:49, 15 September 2024 diff hist +24 AlchemyNo edit summary
  • 04:4904:49, 15 September 2024 diff hist +1,003 AlchemyNo edit summary
  • 04:3004:30, 15 September 2024 diff hist +6,355 N TestCreated page with "{| class="wikitable" ! style="text-align: center; font-size:120%; background-color: #181818; "|Catogory ! style="text-align: center; font-size:120%; background-color: #181818; "|Picture ! style="text-align: center; font-size:120%; background-color: #181818; "|Potion ! style="text-align: center; font-size:120%; background-color: #181818; "|Ingredients (All potions require 1 Empty Bottle) ! style="text-align: center; font-size:120%; background-color: #181818; "|Min Require..." current
  • 04:2704:27, 15 September 2024 diff hist +778 N AlchemyCreated page with "==Info== Alchemists do not turn lead into gold; instead, they create magic potions. High level Alchemists can learn Glassblowing, and with Alchemy Recipes, craft 3 special potions and 1 decorative item. As your skill improves you gain an Enhance Potions bonus of 1% for every 3.3 skill points achieved (30% at 99). This is on top of any bonus given by your equipment and hence not subject to your equipment cap (granting you a maximum benefit of 80%). The skill also en..."
  • 03:3303:33, 15 September 2024 diff hist +37 StealthNo edit summary
  • 03:1803:18, 15 September 2024 diff hist +375 SnoopingNo edit summary current
  • 03:1403:14, 15 September 2024 diff hist +21 StealthNo edit summary
  • 03:1303:13, 15 September 2024 diff hist +15 StealthNo edit summary
  • 03:1103:11, 15 September 2024 diff hist +2,341 StealthNo edit summary
  • 03:0403:04, 15 September 2024 diff hist +1,702 N StealthCreated page with "==Info== Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding. This skill also counts towards your ability to perform Special Moves. A character must have at least 30.0 in Hiding to be able to use Stealth. Otherwise, the message "You are not hidden well enough. Become better at hiding." will display. To use this skill you must first be hidden, If you start walking while hi..."
  • 02:5502:55, 15 September 2024 diff hist +2,258 StealingNo edit summary
  • 02:5102:51, 15 September 2024 diff hist +247 StealingNo edit summary
  • 02:3402:34, 15 September 2024 diff hist +413 N StealingCreated page with "==Training== {| |- |0 - 30: || Purchase training from a thief guildmaster. |- |30 - 50: || Find the thief's hideout in the Alexandria sewers and practice your stealing on one of the pickpocket dips. |- |50 - 80: || The dip cannot help you learn more than 50.0 stealing, so try to steal the guildmaster's statue instead. |- |80 - 100: || You're on your own now. Try stealing from a pack horse or something. |}"
  • 01:2901:29, 15 September 2024 diff hist +3 SnoopingNo edit summary
  • 01:2901:29, 15 September 2024 diff hist +1,836 N SnoopingCreated page with "==Info== By and large, Snooping is considered a prerequsite for the Stealing skill. A character only can steal random items from other characters, NPCs, or pack animals unless they possess the Snooping skill. Like the Hiding skill, Snooping can be practiced to its own end, i.e. just to be able to see what others are toting around. However unlike Hiding, it is typically looked upon as aggressive act. You cannot be Guard Wacked for Snooping nor will you be fl..."
  • 01:0901:09, 15 September 2024 diff hist +1,605 N PoisoningCreated page with "==Info== Subtler than an impaling sword, poisoning food and drink has long been a method of choice for the discerning assassin. For those with a flair for the dramatic, Poison can be applied to the blade of a weapon to swiftly bring an enemy to defeat in battle. Along with the ability to poison weapons and food, higher levels of this skill improve the effectiveness of the Poison and Poison Field spells. Poisoning skill also grants a natural poison resistance which is 2..."
  • 01:0001:00, 15 September 2024 diff hist +1,504 N LockpickingCreated page with "==Info== Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts. On the other hand, only a Mage can unlock a chest bar..."
  • 00:5300:53, 15 September 2024 diff hist 0 SkillsNo edit summary
  • 00:4900:49, 15 September 2024 diff hist 0 Detecting HiddenNo edit summary
  • 00:4800:48, 15 September 2024 diff hist 0 HidingNo edit summary
  • 00:4800:48, 15 September 2024 diff hist +34 Detecting HiddenNo edit summary
  • 00:4700:47, 15 September 2024 diff hist +1,939 N HidingCreated page with "==Info== Hiding is an essential skill for a thief or ninja as a preliminary to stealthing from, or through danger areas. The act of hiding will make you invisible to other players, but not unfindable. Shoving through someone who is hidden will give a message ‘You shove something invisible aside’. The player then has the option of casting the spell Magery‘reveal’ or using the skill Detecting hidden if they have those..."
  • 00:4100:41, 15 September 2024 diff hist +4 Remove TrapNo edit summary
  • 00:4000:40, 15 September 2024 diff hist +1,820 N Remove TrapCreated page with "==Info== The skilled rogue can disarm traps using the Remove Trap skill. *To use the Remove Trap skill: **Click the blue gem next to the skill on your Skill List. **Target the item that you wish to disarm. **If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance it may be set off. Traps that are set off often reset themselve..."
  • 00:3000:30, 15 September 2024 diff hist +258 Detecting HiddenNo edit summary
  • 00:2700:27, 15 September 2024 diff hist +2,323 N Detecting HiddenCreated page with "The skill Detecting Hidden is used both passively and actively to detect hidden boxes, hidden traps, and hidden people. *Finding Hidden People **The radius of detection is based on your “Detect Hidden” skill. **Your chances of finding a hidden player depend on the relationship between your Detect Hidden skill and their Hiding skill. You can expect to be totally unable to find a grandmaster hider if you are just a neophyte in the skill. **House owners are able to ins..."
  • 00:2200:22, 15 September 2024 diff hist −19 ProvocationNo edit summary
  • 00:1900:19, 15 September 2024 diff hist +1,362 N ProvocationCreated page with "==Info== Provocation is a difficulty based skill which allows you to instigate fights between creatures of your choice. However, a failed attempt will direct their anger towards you. It is exceptionally useful for ‘crowd control’ in busy areas. To promote a battle first use the skill ‘provocation’ and select your initial target, a successful attempt will result in a prompt to choose the second creature for your intended fight. Each creature has a dynamically c..."
  • 00:1800:18, 15 September 2024 diff hist +1,623 N PeacemakingCreated page with "==Info== Peacemaking is a targeted ability which allows you to soothe warring creatures and others in your vicinity. The skill is used in two ways, standard mode, more often referred to as ‘area peace’ and targeted mode. *Area Peace **Used in this way all creatures (and players if your skill is GM or above) in the area of effect, except you, will be thrown out of war mode. Creatures will take only 2-10 seconds to retarget. An alert player will take considerably les..."
  • 00:1500:15, 15 September 2024 diff hist +1,492 N DiscordanceCreated page with "==Info== This skill applies resist and skill loss to the target creature. The percentage of resist and skill loss is scaled on the bard’s Discordance skill. At 50.0 skill, the target loses 12.5% from all resists and skills, at 100.0 skill – 25% and at 120 skill – 28%. A discorded creature has a reduced barding difficulty, allowing a better chance of success using Provocation or Peacemaking. As a ‘team player’ a discord bard can be of great value to mos..."
  • 00:1000:10, 15 September 2024 diff hist +12 MusicianshipNo edit summary
  • 00:1000:10, 15 September 2024 diff hist +758 MusicianshipNo edit summary
  • 00:0400:04, 15 September 2024 diff hist +4,595 N MusicianshipCreated page with "==Info== First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. The essential skill for a Bard is Musicianship; any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill check to use the bard ability is never made and the character must wait some time before attempting the ability again. For every point above 100 that a Bard..."

14 September 2024

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