More actions
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
Magery Basics | Magery Basics | ||
Magery is a complex skill requiring the addition of [[ | Magery is a complex skill requiring the addition of [[Evaluating Intelligence]], [[Inscription]] and [[Meditation]] if it is to operate at full power. | ||
The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana expenditure and more time to cast. | The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana expenditure and more time to cast. | ||
| Line 29: | Line 29: | ||
==Magery with Evaluating Intelligence== | ==Magery with Evaluating Intelligence== | ||
[[Evaluating Intelligence]] is the skill that allows a mage to function offensively, without it spells will do less than 10 damage. The formula for damage increase through [[Evaluating Intelligence]] skil is: (([[Evaluating Intelligence]] * 3) / 100) + 1. | |||
Which means that if you have 120 Evaluate Intelligence, your base damage would be more than quadrupled, ((120 * 3) / 100) + 1 which would be 4.6. | Which means that if you have 120 Evaluate Intelligence, your base damage would be more than quadrupled, ((120 * 3) / 100) + 1 which would be 4.6. | ||
Revision as of 17:43, 14 September 2024
Info
Magery Basics Magery is a complex skill requiring the addition of Evaluating Intelligence, Inscription and Meditation if it is to operate at full power.
The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana expenditure and more time to cast.
It is possible to equip spellbooks with useful properties to add to the mage’s effectiveness, including slayer spellbooks to target specific monster types. (slayer bonus is only applied to direct damage spells).
Magery Only Spells
There are a few spells that call only on the caster’s skill in magery and his intelligence for full effect. Intelligence gives 1% spell damage increase for every 10 points, or (intelligence / 10). These spells include:
- Mind blast (Damage based on Magery + Intelligence)
- Poison (Chance of poisoning = Your Magery vs Targets Resisitng Spells)
- (Strength of poison = Magery + Poisoning / 2)
- Less than 65.1 : Level 1 poison
- 65.1 to 85 : Level 2 poison
- 85.1 to 99.9 : Level 3 poison
- 100 and higher : Level 4 poison
- Poison field (Strength calculation same as Poison spell)
- (Duration 3 + (Magery * 0.4)) seconds
- Heal (Hit Points healed = Magery/10 + 1-3)
- Greater Heal (Hit points healed = Magery*0.4 + 1-10)
- Cure (Chance to cure % = (Magery * 0,75) + (110 – (Poison level * 33))
- Arch Cure (More reliable at higher levels of magery)
- Unlock (Magery determines what level of chests it can open)
Magery with Evaluating Intelligence
Evaluating Intelligence is the skill that allows a mage to function offensively, without it spells will do less than 10 damage. The formula for damage increase through Evaluating Intelligence skil is: ((Evaluating Intelligence * 3) / 100) + 1.
Which means that if you have 120 Evaluate Intelligence, your base damage would be more than quadrupled, ((120 * 3) / 100) + 1 which would be 4.6.
Even bless and curse type spells rely on Evaluate Intelligence for their powers, a grand master mage can fizzle casting a simple 3rd circle bless.