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Magery: Difference between revisions

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It is worth noting that when casting the spell from a scroll the magery requirement is two circles lower. For example it is possible to cast [[Gate Travel]] (a level 7 spell) from a [[Gate Travel]] scroll with only 50 magery, though it may take several attempts. Failure to cast will not consume the scroll. For a 100% chance to cast the spell without a scroll the skill requirement is 106
It is worth noting that when casting the spell from a scroll the magery requirement is two circles lower. For example it is possible to cast [[Gate Travel]] (a level 7 spell) from a [[Gate Travel]] scroll with only 50 magery, though it may take several attempts. Failure to cast will not consume the scroll. For a 100% chance to cast the spell without a scroll the skill requirement is 106


The spell scroll [[recall]] is a special case, when used to charge a rune book. Casting recall by using a runebook charge requires no magery skill.
The spell scroll [[recall]] is a special case, when used to charge a rune book. Casting recall by using a runebook charge requires no magery skill.

Revision as of 17:27, 14 September 2024

Info

Magery Basics Magery is a complex skill requiring the addition of Evaluate Intelligence, Inscription and Meditation if it is to operate at full power.

The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana expenditure and more time to cast.

It is possible to equip spellbooks with useful properties to add to the mage’s effectiveness, including slayer spellbooks to target specific monster types. (slayer bonus is only applied to direct damage spells).

Magery Only Spells

There are a few spells that call only on the caster’s skill in magery and his intelligence for full effect. Intelligence gives 1% spell damage increase for every 10 points, or (intelligence / 10). These spells include:

  • Mind blast (Damage based on Magery + Intelligence)
  • Poison (Chance of poisoning = Your Magery vs Targets Resisitng Spells)
    • (Strength of poison = Magery + Poisoning / 2)
    • Less than 65.1 : Level 1 poison
    • 65.1 to 85 : Level 2 poison
    • 85.1 to 99.9 : Level 3 poison
    • 100 and higher : Level 4 poison
  • Poison field (Strength calculation same as Poison spell)
    • (Duration 3 + (Magery * 0.4)) seconds
  • Heal (Hit Points healed = Magery/10 + 1-3)
  • Greater Heal (Hit points healed = Magery*0.4 + 1-10)
  • Cure (Chance to cure % = (Magery * 0,75) + (110 – (Poison level * 33))
  • Arch Cure (More reliable at higher levels of magery)
  • Unlock (Magery determines what level of chests it can open)

Skill and mana requirements

Spell Circle Mana Required Minimum Skill
First 4 0.1
Second 6 0.1
Third 9 10.1
Fourth 11 24.1
Fifth 14 38.1
Sixth 20 52.1
Seventh 40 66.1
Eight 50 80.1
  • Having a high Inscription skill gives a bonus to Protection and Reactive Armor.
  • Having a high Poisoning skill helps mages cast more powerful levels of poison.

It is worth noting that when casting the spell from a scroll the magery requirement is two circles lower. For example it is possible to cast Gate Travel (a level 7 spell) from a Gate Travel scroll with only 50 magery, though it may take several attempts. Failure to cast will not consume the scroll. For a 100% chance to cast the spell without a scroll the skill requirement is 106

The spell scroll recall is a special case, when used to charge a rune book. Casting recall by using a runebook charge requires no magery skill.