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Archery: Difference between revisions

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! style="text-align: center; font-size:120%; background-color: #181818; "| Weapon
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! style="text-align: center; font-size:120%; background-color: #181818; "| Sources

Revision as of 03:20, 14 September 2024

We sling pointy sticks with wood and bits of string.

Weapons

Weapon Sources Base Damage Range Ammunition Primary Ability Secondary Ability Base Speed

Bow
Purchase
Loot
Craft
15 - 19 10 Arrows Paralyzing Blow Mortal Strike 4.25s

Composite Bow
Purchase
Loot
Craft
16 - 20 10 Arrows Armor Ignore Moving Shot 4s

Elven Composite
Longbow
Purchase
Loot
Craft
15 - 19 10 Arrows Force Arrow Serpent Arrow 3.75s

Magical Shortbow
Purchase
Loot
Craft
12 - 16 10 Arrows Lightning Arrow Psychic Attack 3s

Yumi
Purchase
Loot
Craft
13 - 17 10 Arrows Armor Pierce Double Shot 3.25s

Crossbow
Purchase
Loot
Craft
18 - 22 8 Bolts Concussion Blow Mortal Strike 4.5s

Heavy Crossbow
Purchase
Loot
Craft
20 - 24 8 Bolts Moving Shot Dismount 5s

Repeating Crossbow
Purchase
Loot
Craft
11 - 15 7 Bolts Double Strike Moving Shot 2.75s

Swing Speed

Stamina Swing Speed
30 -0.25s
60 -0.5s
90 -0.75s
120 -1s
150 -1.25s
180 -1.5s
210 -1.75s
240 -2s
Minimum swing speed can never fall below 1.25 seconds.

Damage Bonus

  • Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
  • Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
  • Lumberjacking Damage Bonus% = Lumberjacking ÷ 5 (Add 10% if Lumberjacking >= 100)
  • Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
  • Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
  • Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)

† Damage Increase from items is capped at 100%.

Training

0 - 30: Buy training from a ranger.
30 - 50: Use the archery buttes located at the Alexandria castle.
50 - 80: Attack knights at the Alexandria castle barracks.
80 - 120: Attack enemies out in the world.