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Archery

From UnCharted UO Wiki

Info

We sling pointy sticks with wood and bits of string.

  • At a skill level of 70, the Archer will be able to use an archery weapons primary special move.
  • At a skill level of 90, the Archer will be able to use an archery weapons secondary special move.

Weapons

Weapon Sources Base Damage Range Ammunition Primary Ability Secondary Ability Base Speed

Bow
Purchase
Loot
Craft
15 - 19 10 Arrows Paralyzing Blow Mortal Strike 4.25s

Composite Bow
Purchase
Loot
Craft
16 - 20 10 Arrows Armor Ignore Moving Shot 4s

Elven Composite
Longbow
Purchase
Loot
Craft
15 - 19 10 Arrows Force Arrow Serpent Arrow 3.75s

Magical Shortbow
Purchase
Loot
Craft
12 - 16 10 Arrows Lightning Arrow Psychic Attack 3s

Yumi
Purchase
Loot
Craft
13 - 17 10 Arrows Armor Pierce Double Shot 3.25s

Crossbow
Purchase
Loot
Craft
18 - 22 8 Bolts Concussion Blow Mortal Strike 4.5s

Heavy Crossbow
Purchase
Loot
Craft
20 - 24 8 Bolts Moving Shot Dismount 5s

Repeating Crossbow
Purchase
Loot
Craft
11 - 15 7 Bolts Double Strike Moving Shot 2.75s

Swing Speed

Stamina Swing Speed
30 -0.25s
60 -0.5s
90 -0.75s
120 -1s
150 -1.25s
180 -1.5s
210 -1.75s
240 -2s
Minimum swing speed can never fall below 1.25 seconds.

Damage Bonus

  • Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
  • Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
  • Lumberjacking Damage Bonus% = Lumberjacking ÷ 5 (Add 10% if Lumberjacking >= 100)
  • Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
  • Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
  • Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)

† Damage Increase from items is capped at 100%.

Training

0 - 30: Buy training from a ranger.
30 - 50: Use the archery buttes located at the Alexandria castle.
50 - 80: Attack knights at the Alexandria castle barracks.
80 - 120: Attack enemies out in the world.