Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:ThirdCircle: Difference between revisions

Template page
No edit summary
No edit summary
Line 21: Line 21:
*Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted
*Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted
|-
|-
| [[File:Magic_arrow.gif | link=]]<br \> Magic Arrow || Sulfurous Ash || style=" text-align: left"| A small, magical arrow is cast at the target. Fire damage (14-18 points of damage at 100 Magery and 100 [[Inscription]]) Reduced by elemental resistances
| [[File:Telekinesis.gif | link=]]<br \> Telekinesis || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| [[File:Night_sight.gif | link=]]<br \> Night Sight || Sulfurous Ash, Spider’s Silk || style=" text-align: left"| Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light.
| [[File:Night_sight.gif | link=]]<br \> Night Sight || Sulfurous Ash, Spider’s Silk || style=" text-align: left"| Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light.

Revision as of 19:41, 14 September 2024

Third Circle - Skill Required: 10.1 Mana cost: 9 Delay: 1.00 seconds
Reagents Used Description

Bless
Garlic, Mandrake Root Combines the spells Agility, Cunning and Strength into one spell. Counteracts the stat part of the Curse spell.

Fireball
Black Pearl A quick Fire damage spell that can do up to 26-31 damage. Damage depends on the Evaluating Intelligence and Inscription skill.

Magic Lock
Blood Moss, Garlic, Sulfurous Ash Magically locks a container

Poison
Nightshade Poisons your target, prevents bandages from healing damage, heal spells will also not work. Can be fully resisted at high resist magic levels. Does damage depending on the formula ((Magery + Poisoning) / 2):
  • Less than 65.1 : Level 1 poison
  • 65.1 to 85 : Level 2 poison
  • 85.1 to 99.9 : Level 3 poison
  • 100 and higher : Level 4 poison.
  • Players with greater than GM Poisoning and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted

Telekinesis
Blood Moss, Mandrake Root Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door

Night Sight
Sulfurous Ash, Spider’s Silk Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light.

Reactive Armor
Garlic, Sulfurous Ash, Spider’s Silk Increases caster’s Physical Resistance by ((Inscription / 20) + 15) points, and decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Cancelled by the character’s death, otherwise lasts until cast again

Weaken
Garlic, Nightshade Decreases target’s strength by ((8+ (Evaluating Intelligence)/10 – (Resisting Spells)/10)