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Tentatives: Difference between revisions

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**All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead.
**All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead.


*Extinguishing campfires
*Extinguishing
**A bottle of water. Provides a targeting cursor when double clicked. When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so.
**A bottle of water. Provides a targeting cursor when double clicked.  
**When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so.
**When targeting a fire field, it will extinguish that tile of the field.
**Could have fire fields blocking off areas of dungeons, requiring extinguishing to pass.

Revision as of 06:22, 19 September 2024

  • PVM/PVP mode switching
    • All players will enter the world in PVM mode by default. They have "The blessing of peace"
    • A player can visit the Chaos shrine to "Forgo the blessing of peace" and enable PVP comabat.
    • A player can visit any other shrine to "Seek the blessing of peace" and return to PVM mode, no PVP is allowed to them or upon them.
    • A player can only change this once every five real-world days.
  • Playing Dead
    • A small chance that a dead mob isn't really dead, but playing dead.
    • All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead.
  • Extinguishing
    • A bottle of water. Provides a targeting cursor when double clicked.
    • When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so.
    • When targeting a fire field, it will extinguish that tile of the field.
    • Could have fire fields blocking off areas of dungeons, requiring extinguishing to pass.