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Tentatives

From UnCharted UO Wiki
  • PVM/PVP mode switching
    • All players will enter the world in PVM mode by default. They have "The blessing of peace"
    • A player can visit the Chaos shrine to "Forgo the blessing of peace" and enable PVP comabat.
    • A player can visit any other shrine to "Seek the blessing of peace" and return to PVM mode, no PVP is allowed to them or upon them.
    • A player can only change this once every five real-world days.
      • PVM players will receive 1/2 as many resources when harvesting
      • Treasure chests opened by PVM players will give 1 tier lower level loot. (A level 5 chest will give level 4 loot)
      • PVM players will receive 1/2 drop gold and -1 drop item from creatures.
      • PVP players will receive 1 bonus drop item from creatures.
      • Instanced Thievery System is limited to creatures 7500 fame and lower for PVM players.
  • Playing Dead
    • A small chance that a dead mob isn't really dead, but playing dead.
    • All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead.
  • Extinguishing
    • A bottle of water. Provides a targeting cursor when double clicked.
    • When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so.
    • When targeting a fire field, it will extinguish that tile of the field.
    • Could have fire fields blocking off areas of dungeons, requiring extinguishing to pass.
  • Camping skill
    • Camping skill will increase carry weight similar to Outlands
    • Could also have a hiking system similar to Outlands so harvesters have a built-in fast travel system
    • Outlands Camping
  • Tracking skill
    • A hunting mode will benefit harvesters as an early warning that hostiles are in the area.
    • Outlands appears to do this by simply calling the skill every 5 seconds when hunting mode is activated.
    • Outlands Tracking
  • Skinning additions
    • on Skinning, later on we can add some additional features / bonuses to having the skill. We'll need time to figure out what the needs are, systems that may require a resource that we could have obtained through skinning... anyway it will fall into place when the time comes.
    • Some of these are bonuses I think should kick in at 110, 115 or 120 (like rare ingredients, deco)
      • - Improved Cooking Ingredients?
      • - Chance for decorative trophies, heads or pelts?
      • - Chance to obtain rare animal parts that can be used as an ingredient in a potion?
      • - Bonus to Tailoring?
      • - Unlocks ability to craft other decorative items (rugs / tapestries) which would also require ingredients from the corpses.
  • Power Scrolls
    • All power scrolls will add their value over 100 to skill level IF skill level below 100.0
    • Scrolls will show their value, but not what skill they apply to until identified with Item ID skill.
    • All harvesting and crafting scrolls would be through the job points.
    • Maybe a low base chance and every job you complete that week increases the chance.
    • We could do something like 15 jobs per week. You may wanna pour all of then into one template or split then up across 3 characters.
    • NPC only offer 4 jobs per week. You take the easy jobs for less points or go for the hard ones worth more points and take more time..
      • 105 (Decayed Boss), Dungeon Tchest
      • 110 (Mini Boss)
      • 115 (Dungeon Boss)
      • 120 (World Boss)
    • World Boss
      • 120 scroll = 2 drop
      • 115 scroll = 3 drops
      • 110 scroll = 5 drops
      • 16 stat scrolls
    • Dungeon Boss
      • 115 scroll = 2 drops
      • 110 scroll = 3 drops
      • 105 scroll = 5 drops
    • Mini Boss
      • 110 scroll = 2 drop
      • 105 scroll = 3 drops
    • Decayed Boss
      • 105 scroll = 5 drops