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**A small chance that a dead mob isn't really dead, but playing dead. | **A small chance that a dead mob isn't really dead, but playing dead. | ||
**All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead. | **All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead. | ||
*Extinguishing campfires | |||
**A bottle of water. Provides a targeting cursor when double clicked. When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so. | |||
Revision as of 06:20, 19 September 2024
- PVM/PVP mode switching
- All players will enter the world in PVM mode by default. They have "The blessing of peace"
- A player can visit the Chaos shrine to "Forgo the blessing of peace" and enable PVP comabat.
- A player can visit any other shrine to "Seek the blessing of peace" and return to PVM mode, no PVP is allowed to them or upon them.
- A player can only change this once every five real-world days.
- Metallurgy system proposal
- Playing Dead
- A small chance that a dead mob isn't really dead, but playing dead.
- All would go as normal until someone lifted an item from the corpse. At this point the corpse gump would close, the mob come back to life with 5% of their HP and resume attack. A small chance of this happening to keep it a surprise, 1% or even 0.5%. Only applicable to mobs intelligent enough to have items in their corpse - no animals. Possibly use Forensic Evaluation to tell beforehand whether the mob is really dead.
- Extinguishing campfires
- A bottle of water. Provides a targeting cursor when double clicked. When targeting a campfire, it will extinguish the campfire and prevent the person attempting to secure a camp from doing so.