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Template:ThirdCircle: Difference between revisions

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*65.1 to 85 : Level 2 poison
*65.1 to 85 : Level 2 poison
*85.1 to 99.9 : Level 3 poison
*85.1 to 99.9 : Level 3 poison
*100 and higher : Level 4 poison.
*100 and higher : Level 4 poison
*Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted
*Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted
|-
|-
| [[File:Telekinesis.gif | link=]]<br \> Telekinesis || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door
| [[File:Telekinesis.gif | link=]]<br \> Telekinesis || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| [[File:Night_sight.gif | link=]]<br \> Night Sight || Sulfurous Ash, Spider’s Silk || style=" text-align: left"| Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light.
| [[File:Teleport.gif | link=]]<br \> Teleport || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to teleport to a seen location up to 11 tiles away. Good for getting out of block-ins, also forces monsters to re-target you in battle
|-
|-
| [[File:Reactive_armor.gif | link=]]<br \> Reactive Armor || Garlic, Sulfurous Ash, Spider’s Silk || style=" text-align: left"| Increases caster’s Physical Resistance by (([[Inscription]] / 20) + 15) points, and decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Cancelled by the character’s death, otherwise lasts until cast again
| [[File:Unlock.gif | link=]]<br \> Unlock || Blood Moss, Sulfurous Ash || style=" text-align: left"| Good for characters without [[Lock Picking]] for unlocking magic locked or level 1, 2 or 3 treasure chests. Success on treasure chests depends on the magery skill. Is also the counter for the Magic Lock spell
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| [[File:Weaken.gif | link=]]<br \> Weaken || Garlic, Nightshade || style=" text-align: left"| Decreases target’s strength by ((8+ ([[Evaluating Intelligence]])/10 – ([[Resisting Spells]])/10)
| [[File:Wall_of_stone.gif | link=]]<br \> Wall of Stone || Blood Moss, Garlic || style=" text-align: left"| Good for blocking in opponents. Often used to signal the start of a duel. Lasts for 10 seconds.
|}
|}

Latest revision as of 19:45, 14 September 2024

Third Circle - Skill Required: 10.1 Mana cost: 9 Delay: 1.00 seconds
Reagents Used Description

Bless
Garlic, Mandrake Root Combines the spells Agility, Cunning and Strength into one spell. Counteracts the stat part of the Curse spell.

Fireball
Black Pearl A quick Fire damage spell that can do up to 26-31 damage. Damage depends on the Evaluating Intelligence and Inscription skill.

Magic Lock
Blood Moss, Garlic, Sulfurous Ash Magically locks a container

Poison
Nightshade Poisons your target, prevents bandages from healing damage, heal spells will also not work. Can be fully resisted at high resist magic levels. Does damage depending on the formula ((Magery + Poisoning) / 2):
  • Less than 65.1 : Level 1 poison
  • 65.1 to 85 : Level 2 poison
  • 85.1 to 99.9 : Level 3 poison
  • 100 and higher : Level 4 poison
  • Players with greater than GM Poisoning and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted

Telekinesis
Blood Moss, Mandrake Root Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door

Teleport
Blood Moss, Mandrake Root Allows you to teleport to a seen location up to 11 tiles away. Good for getting out of block-ins, also forces monsters to re-target you in battle

Unlock
Blood Moss, Sulfurous Ash Good for characters without Lock Picking for unlocking magic locked or level 1, 2 or 3 treasure chests. Success on treasure chests depends on the magery skill. Is also the counter for the Magic Lock spell

Wall of Stone
Blood Moss, Garlic Good for blocking in opponents. Often used to signal the start of a duel. Lasts for 10 seconds.