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*65.1 to 85 : Level 2 poison | *65.1 to 85 : Level 2 poison | ||
*85.1 to 99.9 : Level 3 poison | *85.1 to 99.9 : Level 3 poison | ||
*100 and higher : Level 4 poison | *100 and higher : Level 4 poison | ||
*Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted | *Players with greater than GM [[Poisoning]] and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted | ||
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| [[File: | | [[File:Telekinesis.gif | link=]]<br \> Telekinesis || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door | ||
|- style="background-color: #181818;" | |- style="background-color: #181818;" | ||
| [[File: | | [[File:Teleport.gif | link=]]<br \> Teleport || Blood Moss, Mandrake Root || style=" text-align: left"| Allows you to teleport to a seen location up to 11 tiles away. Good for getting out of block-ins, also forces monsters to re-target you in battle | ||
|- | |- | ||
| [[File: | | [[File:Unlock.gif | link=]]<br \> Unlock || Blood Moss, Sulfurous Ash || style=" text-align: left"| Good for characters without [[Lock Picking]] for unlocking magic locked or level 1, 2 or 3 treasure chests. Success on treasure chests depends on the magery skill. Is also the counter for the Magic Lock spell | ||
|- style="background-color: #181818;" | |- style="background-color: #181818;" | ||
| [[File: | | [[File:Wall_of_stone.gif | link=]]<br \> Wall of Stone || Blood Moss, Garlic || style=" text-align: left"| Good for blocking in opponents. Often used to signal the start of a duel. Lasts for 10 seconds. | ||
|} | |} | ||
Latest revision as of 19:45, 14 September 2024
| Third Circle - Skill Required: 10.1 Mana cost: 9 Delay: 1.00 seconds | ||
|---|---|---|
| Reagents Used | Description | |
Bless |
Garlic, Mandrake Root | Combines the spells Agility, Cunning and Strength into one spell. Counteracts the stat part of the Curse spell. |
Fireball |
Black Pearl | A quick Fire damage spell that can do up to 26-31 damage. Damage depends on the Evaluating Intelligence and Inscription skill. |
Magic Lock |
Blood Moss, Garlic, Sulfurous Ash | Magically locks a container |
Poison |
Nightshade | Poisons your target, prevents bandages from healing damage, heal spells will also not work. Can be fully resisted at high resist magic levels. Does damage depending on the formula ((Magery + Poisoning) / 2):
|
Telekinesis |
Blood Moss, Mandrake Root | Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap or open an unlocked door |
Teleport |
Blood Moss, Mandrake Root | Allows you to teleport to a seen location up to 11 tiles away. Good for getting out of block-ins, also forces monsters to re-target you in battle |
Unlock |
Blood Moss, Sulfurous Ash | Good for characters without Lock Picking for unlocking magic locked or level 1, 2 or 3 treasure chests. Success on treasure chests depends on the magery skill. Is also the counter for the Magic Lock spell |
Wall of Stone |
Blood Moss, Garlic | Good for blocking in opponents. Often used to signal the start of a duel. Lasts for 10 seconds. |