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Created page with "==Info== Arms Lore can give information about the condition of equipment, but it also: *Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster) *Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster), **These bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood); **These bonuses stack, or combine, with p..." |
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==Durability== | ==Durability== | ||
<center> | |||
{| class="wikitable" style="text-align:left; background-color: #282828; | {| class="wikitable" style="text-align:left; background-color: #282828; | ||
|- | |- | ||
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| style="text-align: Center;|10%<br> || Falling apart<br> | | style="text-align: Center;|10%<br> || Falling apart<br> | ||
|} | |} | ||
</center> | |||
==Quality== | ==Quality== | ||
<center> | |||
{| class="contenttable sortable" style="border: 0px; width: 100%; horizontal-align: center;" | {| class="contenttable sortable" style="border: 0px; width: 100%; horizontal-align: center;" | ||
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!style="text-align: left; background-color: #181818; "| Assessment Response | !style="text-align: left; background-color: #181818; "| Assessment Response | ||
|- | |- | ||
| 31+<br> || Is superbly crafted to provide maximum protection<br> | | style="text-align: Center;|31+<br> || Is superbly crafted to provide maximum protection<br> | ||
|- | |- | ||
| 26 - 30<br> || Offers excellent protection<br> | | style="text-align: Center;|26 - 30<br> || Offers excellent protection<br> | ||
|- | |- | ||
| 21 - 25<br> || Is a superior defense against attack<br> | | style="text-align: Center;|21 - 25<br> || Is a superior defense against attack<br> | ||
|- | |- | ||
| 16 - 20<br> || Serves as sturdy protection<br> | | style="text-align: Center;|16 - 20<br> || Serves as sturdy protection<br> | ||
|- | |- | ||
| 11 - 15<br> || Offers some protection against blows<br> | | style="text-align: Center;|11 - 15<br> || Offers some protection against blows<br> | ||
|- | |- | ||
| 6 - 10<br> || Provides very little protection<br> | | style="text-align: Center;|6 - 10<br> || Provides very little protection<br> | ||
|- | |- | ||
| 1 - 5<br> || Provides almost no protection<br> | | style="text-align: Center;|1 - 5<br> || Provides almost no protection<br> | ||
|- | |- | ||
| 0<br> || Offers no defense against attackers<br> | | style="text-align: Center;|0<br> || Offers no defense against attackers<br> | ||
|} | |} | ||
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!style="text-align: left; background-color: #181818; "| Assessment Response | !style="text-align: left; background-color: #181818; "| Assessment Response | ||
|- | |- | ||
| 26<br> || Would be extraordinarily deadly<br> | | style="text-align: Center;|26<br> || Would be extraordinarily deadly<br> | ||
|- | |- | ||
| 21 - 25<br> || Would be a superior weapon<br> | | style="text-align: Center;|21 - 25<br> || Would be a superior weapon<br> | ||
|- | |- | ||
| 16 - 20<br> || Would inflict serious damage and pain<br> | | style="text-align: Center;|16 - 20<br> || Would inflict serious damage and pain<br> | ||
|- | |- | ||
| 11 - 15<br> || Likely hurt opponent a fair amount<br> | | style="text-align: Center;|11 - 15<br> || Likely hurt opponent a fair amount<br> | ||
|- | |- | ||
| 6 - 10<br> || Would do some damage<br> | | style="text-align: Center;|6 - 10<br> || Would do some damage<br> | ||
|- | |- | ||
| 3 - 5<br> || Would do minimal damage<br> | | style="text-align: Center;|3 - 5<br> || Would do minimal damage<br> | ||
|- | |- | ||
| 0 - 2<br> || Might scratch their opponent slightly<br> | | style="text-align: Center;|0 - 2<br> || Might scratch their opponent slightly<br> | ||
|} | |} | ||
|} | |||
</center> | |||
==Training== | |||
{| | |||
!style="min-width: 80px;" | | |||
|- | |||
|0 - 30: || Purchase training from a Blacksmith, Armorer, or Warrior Guildmaster. | |||
|- | |||
|30 - 80: || Appraise weapons within the [[Alexandria sewer]]. | |||
|- | |||
|80 - 100 || You creep people out in the sewers when you stand there smiling at a sword in the corner. It's time for you to go elsewhere. | |||
|} | |} | ||
Latest revision as of 06:48, 16 September 2024
Info
Arms Lore can give information about the condition of equipment, but it also:
- Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster)
- Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster),
- These bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood);
- These bonuses stack, or combine, with properties imparted by Runic Tools.
Durability
| Condition of Item |
Assessment Response |
|---|---|
| 100% |
Brand new |
| 90% |
Almost new |
| 80% |
Barely used, with a few nicks and scrapes |
| 70% |
Fairly good condition |
| 60% |
Suffered some wear and tear |
| 50% |
Well used |
| 40% |
Rather battered |
| 30% |
Somewhat badly damaged |
| 20% |
Flimsy and not trustworthy |
| 10% |
Falling apart |
Quality
|
|
Training
| 0 - 30: | Purchase training from a Blacksmith, Armorer, or Warrior Guildmaster. |
| 30 - 80: | Appraise weapons within the Alexandria sewer. |
| 80 - 100 | You creep people out in the sewers when you stand there smiling at a sword in the corner. It's time for you to go elsewhere. |