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  • 06:30, 13 June 2025NewPlayer (hist | edit) ‎[724 bytes]Noop (talk | contribs) (Created page with "==Caps== *Skill cap **The skill cap for a new player is 700. **The cap may be raised via veteran status (actual online time is counted) or donation reward. *Stat cap **The stat cap for a new player is 225. **The cap may be raised via veteran status (actual online time is counted) or donation reward.")
  • 01:19, 6 October 2024Staff (hist | edit) ‎[96 bytes]Noop (talk | contribs) (Created page with " {{StaffDesktop}} {{StaffMobile}}")
  • 04:12, 25 September 2024Metallurgy (hist | edit) ‎[7,250 bytes]Noop (talk | contribs) (Created page with "Our artisans have discovered only four usable metal ores in this world of ours at the present date. These are Iron, Dull Copper, Gold, and Agapite. While these ores can be refined into their usual fully metallic states by any competent miner, shrewd craftsmen with alchemy skills can do interesting, perhaps unexpected things with them. Each ore vein in the world has a 79% chance of being iron, 11.2% chance of being dull copper, 5.6% chance of being gold, and 4.2% chance...")
  • 07:49, 19 September 2024PVP Mechanics (hist | edit) ‎[1,851 bytes]Noop (talk | contribs) (Created page with "==Info== All players enter the world with the blessing of peace. This prevents other players from attacking them. In exchange for this safety there are a few downsides, but many may find it worth the hinderance due to the relative safety it provides. ==Differences between PVP and PVM modes== *Those with the blessing of peace may adventure without fear of being attacked by other players. **They will receive 1/2 resources while harvesting. **They will receive 1/2 gold an...")
  • 04:33, 19 September 2024Tentatives (hist | edit) ‎[4,154 bytes]Noop (talk | contribs) (Created page with " *PVM/PVP mode switching **Player can visit a shrine and either "seek the blessings of peace" or "forgo the blessings of peace" once per day. This will toggle this character between PVP and PVM modes. *Metallurgy system proposal **Metallurgy")
  • 13:41, 17 September 2024WorldMap (hist | edit) ‎[808 bytes]Noop (talk | contribs) (Created page with "<center> {|class="wikitable" style="background-color: #181818;" |colspan="7" | <imagemap> File:UnChartedFullSizeMap.jpg|1000px|alt=felucca poly 1819 757 1819 707 1860 707 1860 755 1896 755 1896 817 1786 817 1786 757 Alexandria desc none </imagemap> |- style="font-size: 150%;" |style="min-width: 143px" | Alexandria || style="min-width: 143px" | Greystone || style="min-width: 143px" | Llethr || style="min-width: 143px" | Luka || style="min-width: 143px"...")
  • 08:45, 17 September 2024Onepu (hist | edit) ‎[32 bytes]Noop (talk | contribs) (Created page with " Workshop name. Maori for "sand"")
  • 05:31, 17 September 2024Skinning (hist | edit) ‎[10,186 bytes]Noop (talk | contribs) (Created page with "{| class="wikitable" style="background-color: #282828; text-align: center;" ! style="background-color: #181818; text-align: center;" | Creature<br> !! style="background-color: #181818; text-align: center;" | Amount<br> |- | Bullfrog<br> || 4<br> |-style="background-color: #181818;" | Timber Wolf<br> || 5<br> |- | Bogling<br> || 6<br> |-style="background-color: #181818;" | Giant Rat<br> || 6<br> |- | Gorilla<br> || 6<br> |-style="background-color: #181818;" |...")
  • 13:20, 16 September 2024Test2 (hist | edit) ‎[782 bytes]Noop (talk | contribs) (Created page with "<img src="workplace.jpg" alt="Workplace" usemap="#workmap"> <map name="workmap"> <area shape="rect" coords="34,44,270,350" alt="Computer" href="computer.htm"> <area shape="rect" coords="290,172,333,250" alt="Phone" href="phone.htm"> <area shape="circle" coords="337,300,44" alt="Coffee" href="coffee.htm"> </map>")
  • 10:32, 16 September 2024Luka (hist | edit) ‎[117 bytes]Noop (talk | contribs) (Created page with " Workshop name. Croation for "port"")
  • 10:30, 16 September 2024Llethr (hist | edit) ‎[116 bytes]Noop (talk | contribs) (Created page with " Workshop name, Welsh for "slope"")
  • 10:26, 16 September 2024Trask (hist | edit) ‎[118 bytes]Noop (talk | contribs) (Created page with " Workshop name. Swedish for "swamp"")
  • 10:26, 16 September 2024Towns (hist | edit) ‎[149 bytes]Noop (talk | contribs) (Created page with " <h2>Alexandria</h2> <h2>Greystone</h2> <h2>Timber</h2> <h2>Tortuga</h2> <h2>Papua</h2> <h2>llethr</h2> <h2>Trask</h2>")
  • 09:17, 16 September 2024Mining (hist | edit) ‎[3,455 bytes]Noop (talk | contribs) (Created page with "The skilled miner seeks out veins of metal to harvest ore, which can then be smelted to ingots for use in crafting items with the Blacksmithy or Tinkering skills. In order to mine you must use a Pickaxe or Shovel on a cave floor or mountainside tile. Ore may then be smelted by using it on a Forge or Fire Beetle. Be warned - If you fail to smelt you will lose 50% of the contents of your ore pile! The mining skill is also useful when practising the creation of sm...")
  • 07:11, 16 September 2024Lumberjacking (hist | edit) ‎[2,213 bytes]Noop (talk | contribs) (Created page with " ==Types of Wood== There are various different types of wood which grant different bonuses to items crafted by Carpenters as well as Bowyers. Each requires a different skill level to harvest. When wood is harvested, it initially comes in log form (weighing two stones instead of the single stone a board weighs). An Axe type item can be used to perform the conversion, though this is optional - raw logs work just as well for crafting as boards do, they simply weigh more....")
  • 07:06, 16 September 2024Fishing (hist | edit) ‎[1,091 bytes]Noop (talk | contribs) (Created page with "==Info== For centuries men and women have earned their keep fishing the coastal waters. In addition to an endless supply of fish, those skilled in fishing have been known to pull forth treasure, and danger, from the deep. In order to fish, you must not be mounted or flying and you should be holding a Fishing Pole in one hand. ==Training== {| !style="min-width: 80px;" | |- |0 - 30: || Purchase training from a fisherman |- |30 - 50: || Fish in shallow water by standing...")
  • 07:01, 16 September 2024Taste Identification (hist | edit) ‎[902 bytes]Noop (talk | contribs) (Created page with "==Info== Taste Identification allows players to detect the contents of an unknown potion keg or if food has had poison applied to it. It is considered a Useless Skill and the few players that undertake it do so for mainly roleplaying reasons. ==Usage== To use Taste ID to determine the contents of a Potion or Potion Keg, or to test your food for inadvertent poisoning: *Click the blue gem next to the Taste Identification skill on your skill list. *Target the potion or f...")
  • 06:57, 16 September 2024Item Identification (hist | edit) ‎[154 bytes]Noop (talk | contribs) (Created page with "Useless skill at the moment since Imbuing will not be used. Propositioned for loot items to not display their properties until identified with this skill.")
  • 06:52, 16 September 2024Begging (hist | edit) ‎[577 bytes]Noop (talk | contribs) (Created page with "==Info== Begging is the skill by which one may acquire gold and items from NPC's simply by asking. Since the items seldom amount to much value (even at GM skill level) Begging is typically considered a Useless Skill. Most players who undertake it do so solely for roleplaying. Note that the use of Begging lowers karma by a small amount. ==Training== Really? You want to be a dirty hobo? Fine. I guess you could ask a gypsy to show you the ropes and then practice by beg...")
  • 06:44, 16 September 2024Arms Lore (hist | edit) ‎[3,830 bytes]Noop (talk | contribs) (Created page with "==Info== Arms Lore can give information about the condition of equipment, but it also: *Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster) *Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster), **These bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood); **These bonuses stack, or combine, with p...")
  • 06:19, 16 September 2024Veterinary (hist | edit) ‎[2,015 bytes]Noop (talk | contribs) (Created page with "==Info== As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face. Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets. Veterinary...")
  • 06:08, 16 September 2024Tracking (hist | edit) ‎[1,063 bytes]Noop (talk | contribs) (Created page with "==Info== Tracking is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target's direction). Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected more r...")
  • 06:02, 16 September 2024Herding (hist | edit) ‎[1,726 bytes]Noop (talk | contribs) (Created page with "==Info== Herding allows players to direct the movement of any tamable creature. They can either be moved to a specific location or made to follow your character indefinitely. Unlike conventional pets there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through moongates. Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A S...")
  • 05:57, 16 September 2024Camping (hist | edit) ‎[1,478 bytes]Noop (talk | contribs) (Created page with "==Info== The Camping skill is used to logout safely when out in the wilderness. It is almost never used, as even new players logout at a tavern or inn, and so is considered somewhat of a Useless Skill. In order to create a camp, you require some kindling and a bedroll. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (no...")
  • 00:08, 16 September 2024Pet Training (hist | edit) ‎[16,478 bytes]Noop (talk | contribs) (Created page with "==Info== Training your pet well is important for a number of reasons: Even a highly scored pet that has just been tamed is relatively weak and can die a lot without training. Your Veterinary skill will go up while you are training your pets which in turn raises your Animal Lore skill. This effects (among other things) how much control you have over you pets and which pets you can control - That is to say, raise your Animal Lore through Vetting your pet while training a...")
  • 23:23, 15 September 2024Pets (hist | edit) ‎[21,709 bytes]Noop (talk | contribs) (Created page with "Pets are essential to nearly all characters in Ultima Online. Without a mount a warrior cannot hope to keep up with (or escape from!) his foes, and beasts of burden are essential for those who wish to collect resources. Most domesticated animals (such as Horses) require no skill to own, ride or command. However, only those well versed in Animal Taming can hope to command the strongest of creatures. The dedicated tamer will also practise his Veterinary skill in order to...")
  • 22:49, 15 September 2024Animal Taming (hist | edit) ‎[3,104 bytes]Noop (talk | contribs) (Created page with "==Info== To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well. Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bond...")
  • 21:31, 15 September 2024Animal Lore (hist | edit) ‎[1,072 bytes]Noop (talk | contribs) (Created page with "==Info== Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill. Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well, and at 110 you may view information about untamed monsters. Animal Lore also counts towards your total stable slot limit. ==Stables=...")
  • 07:12, 15 September 2024Tailoring (hist | edit) ‎[1,776 bytes]Noop (talk | contribs) (Created page with "==Info== With skill in Tailoring, you can make clothing of all styles, colors and patterns, and show off your taste in fashion! While many items created by Tailors are of Cloth, as your skill improves you may learn special Tailoring Recipes and create armor out of exotic forms of Leather or even Bones. Sadly, the "dressing up" side of Ultima Online is somewhat neglected as many players simply opt to wear Robes over their armor. Nevertheless, with a bit of imagination...")
  • 07:01, 15 September 2024Inscription (hist | edit) ‎[2,898 bytes]Noop (talk | contribs) (Created page with "==Info== In order to copy a spell to Scroll form, you need to be carrying a spellbook which already contains that spell. When a scribe crafts a spellbook there is a chance it will get up to 3 magical properties. These properties can be Faster Casting, Faster Cast Recovery, Lower Mana Cost, Lower Reagent Cost, Mana Increase, Mana Regeneration, Spell Damage Increase, Intelligence Bonus and some mage related Skills(Magery, Evaluating Intelligence, Meditation an...")
  • 06:39, 15 September 2024Cooking (hist | edit) ‎[1,296 bytes]Noop (talk | contribs) (Created page with "==Info== The art of Cooking is likely the least useful of crafting skills, but does offer a wide range of "decorative" items. The ability to place personalised messages on things such as Cakes adds a special flavor to role-playing situations. While most food officially grants no benefits other then a small Stamina boost when eaten, Egg Bombs and Enchanted Apples can be of great value in PvP situations. Savage Kin Paint can also be used to prevent morph spells being use...")
  • 06:31, 15 September 2024Cartography (hist | edit) ‎[1,222 bytes]Noop (talk | contribs) (Created page with "==Info== Cartography is used to create maps of your immediate surroundings, up to and including the entire world. It is an essential skill for those who wish to go treasure hunting. You require a Mapmaker's Pen in order to craft maps of your own. NPC Mapmaker Vendors will sell you standard maps to draw on but you can also overwrite the pre-drawn copies they sell. Blank Scrolls can also be used to create maps. Note that while Cartography is required to initially decode...")
  • 05:43, 15 September 2024Carpentry (hist | edit) ‎[2,534 bytes]Noop (talk | contribs) (Created page with "==Info== Masters of the saw, the plane and the level, carpenters spend long hours crafting some of the finest furniture and goods of Sosaria. As your skill improves you may learn special Carpentry Recipes and create items out of special forms of Lumber. With the proper research, a Grand Master may learn the secrets of Masonry. *Double clicking on any of the Carpenter's tools will display the Carpentry Menu. *To Change the type of wood to use: **Click the "*Wood" butto...")
  • 05:22, 15 September 2024Bowcraft/Fletching (hist | edit) ‎[1,887 bytes]Noop (talk | contribs) (Created page with "==Training== {| !style="min-width: 100px;" | |- |0 - 30: || Buy it from an NPC Fletcher |- |30 - 35: || Shafts |- |35 - 55: || Bows |- |55 - 60: || Fukiya Darts |- |60 - 70: || Crossbows |- |70 - 80: || Composite Bows |- |80 - 90: || Heavy Crossbows |- |90 - 100: || Repeating Crossbows |}")
  • 05:01, 15 September 2024Blacksmithy (hist | edit) ‎[3,110 bytes]Noop (talk | contribs) (Created page with "==Info== The skill of Blacksmithy involves: smelting metal items and ores; crafting arms and armaments; enhancing certain metal items; and repairing applicable items. There is a special collection of Bulk Order Deeds available for Smiths to fill out. Returning these provides special mining tools and other items as rewards. For the Smith in training, these can help speed the time it takes to acquire more ingots - For advanced players, Power Scrolls and Runic Hammers may...")
  • 04:30, 15 September 2024Test (hist | edit) ‎[6,355 bytes]Noop (talk | contribs) (Created page with "{| class="wikitable" ! style="text-align: center; font-size:120%; background-color: #181818; "|Catogory ! style="text-align: center; font-size:120%; background-color: #181818; "|Picture ! style="text-align: center; font-size:120%; background-color: #181818; "|Potion ! style="text-align: center; font-size:120%; background-color: #181818; "|Ingredients (All potions require 1 Empty Bottle) ! style="text-align: center; font-size:120%; background-color: #181818; "|Min Require...")
  • 04:27, 15 September 2024Alchemy (hist | edit) ‎[1,834 bytes]Noop (talk | contribs) (Created page with "==Info== Alchemists do not turn lead into gold; instead, they create magic potions. High level Alchemists can learn Glassblowing, and with Alchemy Recipes, craft 3 special potions and 1 decorative item. As your skill improves you gain an Enhance Potions bonus of 1% for every 3.3 skill points achieved (30% at 99). This is on top of any bonus given by your equipment and hence not subject to your equipment cap (granting you a maximum benefit of 80%). The skill also en...")
  • 03:04, 15 September 2024Stealth (hist | edit) ‎[4,145 bytes]Noop (talk | contribs) (Created page with "==Info== Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding. This skill also counts towards your ability to perform Special Moves. A character must have at least 30.0 in Hiding to be able to use Stealth. Otherwise, the message "You are not hidden well enough. Become better at hiding." will display. To use this skill you must first be hidden, If you start walking while hi...")
  • 02:34, 15 September 2024Stealing (hist | edit) ‎[2,947 bytes]Noop (talk | contribs) (Created page with "==Training== {| |- |0 - 30: || Purchase training from a thief guildmaster. |- |30 - 50: || Find the thief's hideout in the Alexandria sewers and practice your stealing on one of the pickpocket dips. |- |50 - 80: || The dip cannot help you learn more than 50.0 stealing, so try to steal the guildmaster's statue instead. |- |80 - 100: || You're on your own now. Try stealing from a pack horse or something. |}")
  • 01:29, 15 September 2024Snooping (hist | edit) ‎[2,214 bytes]Noop (talk | contribs) (Created page with "==Info== By and large, Snooping is considered a prerequsite for the Stealing skill. A character only can steal random items from other characters, NPCs, or pack animals unless they possess the Snooping skill. Like the Hiding skill, Snooping can be practiced to its own end, i.e. just to be able to see what others are toting around. However unlike Hiding, it is typically looked upon as aggressive act. You cannot be Guard Wacked for Snooping nor will you be fl...")
  • 01:09, 15 September 2024Poisoning (hist | edit) ‎[1,634 bytes]Noop (talk | contribs) (Created page with "==Info== Subtler than an impaling sword, poisoning food and drink has long been a method of choice for the discerning assassin. For those with a flair for the dramatic, Poison can be applied to the blade of a weapon to swiftly bring an enemy to defeat in battle. Along with the ability to poison weapons and food, higher levels of this skill improve the effectiveness of the Poison and Poison Field spells. Poisoning skill also grants a natural poison resistance which is 2...")
  • 01:00, 15 September 2024Lockpicking (hist | edit) ‎[1,533 bytes]Noop (talk | contribs) (Created page with "==Info== Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts. On the other hand, only a Mage can unlock a chest bar...")
  • 00:47, 15 September 2024Hiding (hist | edit) ‎[1,968 bytes]Noop (talk | contribs) (Created page with "==Info== Hiding is an essential skill for a thief or ninja as a preliminary to stealthing from, or through danger areas. The act of hiding will make you invisible to other players, but not unfindable. Shoving through someone who is hidden will give a message ‘You shove something invisible aside’. The player then has the option of casting the spell Magery‘reveal’ or using the skill Detecting hidden if they have those...")
  • 00:40, 15 September 2024Remove Trap (hist | edit) ‎[1,853 bytes]Noop (talk | contribs) (Created page with "==Info== The skilled rogue can disarm traps using the Remove Trap skill. *To use the Remove Trap skill: **Click the blue gem next to the skill on your Skill List. **Target the item that you wish to disarm. **If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance it may be set off. Traps that are set off often reset themselve...")
  • 00:27, 15 September 2024Detecting Hidden (hist | edit) ‎[2,644 bytes]Noop (talk | contribs) (Created page with "The skill Detecting Hidden is used both passively and actively to detect hidden boxes, hidden traps, and hidden people. *Finding Hidden People **The radius of detection is based on your “Detect Hidden” skill. **Your chances of finding a hidden player depend on the relationship between your Detect Hidden skill and their Hiding skill. You can expect to be totally unable to find a grandmaster hider if you are just a neophyte in the skill. **House owners are able to ins...")
  • 00:19, 15 September 2024Provocation (hist | edit) ‎[1,372 bytes]Noop (talk | contribs) (Created page with "==Info== Provocation is a difficulty based skill which allows you to instigate fights between creatures of your choice. However, a failed attempt will direct their anger towards you. It is exceptionally useful for ‘crowd control’ in busy areas. To promote a battle first use the skill ‘provocation’ and select your initial target, a successful attempt will result in a prompt to choose the second creature for your intended fight. Each creature has a dynamically c...")
  • 00:18, 15 September 2024Peacemaking (hist | edit) ‎[1,652 bytes]Noop (talk | contribs) (Created page with "==Info== Peacemaking is a targeted ability which allows you to soothe warring creatures and others in your vicinity. The skill is used in two ways, standard mode, more often referred to as ‘area peace’ and targeted mode. *Area Peace **Used in this way all creatures (and players if your skill is GM or above) in the area of effect, except you, will be thrown out of war mode. Creatures will take only 2-10 seconds to retarget. An alert player will take considerably les...")
  • 00:15, 15 September 2024Discordance (hist | edit) ‎[1,521 bytes]Noop (talk | contribs) (Created page with "==Info== This skill applies resist and skill loss to the target creature. The percentage of resist and skill loss is scaled on the bard’s Discordance skill. At 50.0 skill, the target loses 12.5% from all resists and skills, at 100.0 skill – 25% and at 120 skill – 28%. A discorded creature has a reduced barding difficulty, allowing a better chance of success using Provocation or Peacemaking. As a ‘team player’ a discord bard can be of great value to mos...")
  • 00:04, 15 September 2024Musicianship (hist | edit) ‎[5,423 bytes]Noop (talk | contribs) (Created page with "==Info== First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. The essential skill for a Bard is Musicianship; any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill check to use the bard ability is never made and the character must wait some time before attempting the ability again. For every point above 100 that a Bard...")
  • 18:13, 14 September 2024Focus (hist | edit) ‎[2,087 bytes]Noop (talk | contribs) (Created page with " ==Meditation and Focus== These skills provide the mana the mage requires in order to cast his spells. Traditionally mages use meditation and warriors use Focus, however the two skills do stack. Some mages will train both skills to give them the extra ‘fire power’ With 120 medi/int and 120 Focus, you will have 2.1 passive mana regen. Focus is a totally passive skill, unlike meditation which can be passive or active. Pvp mages wishing to benefit from t...")
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