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Fencing

From UnCharted UO Wiki

We're like swordsmen, but faster.
And more pokey than cuttey.

Weapons

Weapon Sources Strength
Required
Base Damage Primary Ability Secondary Ability Base Speed

Assassin Spike
Purchase
Loot
Blacksmithy
15 10 - 12 Infectious Strike Shadowstrike 2s

Dagger
Purchase
Loot
Blacksmithy
10 10 - 12 Shadowstrike Infectious Strike 2s

Kryss
Purchase
Loot
Blacksmithy
10 10 -12 Armor Ignore Infectious Strike 2s

Lance
Purchase
Loot
Blacksmithy
95 18 - 22 Dismount Concussion Blow 4.25s

Leafblade
Purchase
Loot
Blacksmithy
20 11 - 15 Feint Armor Ignore 2.75s

Spiked Whip
Purchase
Loot
Tinkering
13 - 17 Armor Pierce Whirlwind Attack 3.25s

War Fork
Purchase
Loot
Blacksmithy
45 10 - 14 Bleed Attack Disarm 2.5s

Double Bladed Staff
Purchase
Loot
Blacksmithy
50
2 Handed
12 - 15 Double Strike Infectious Strike 2.25s

Elven Spellblade
Purchase
Loot
Blacksmithy
35
2 Handed
12 - 15 Psychic Attack Bleed Attack 2.5s

Kamas
Purchase
Loot
Blacksmithy
15
2 Handed
9 - 11 Whirlwind Attack Defense Mastery 2s

Lajatang
Purchase
Loot
Blacksmithy
65
2 Handed
16 - 18 Defense Mastery Frenzied Whirlwind 3.5s

Pike
Purchase
Loot
Blacksmithy
50
2 Handed
14 -16 Paralyzing Blow Infectious Strike 3s

Pitchfork
Purchase
Loot
Tinkering
50
2 Handed
13 - 14 Bleed Attack Dismount 2.5s

Sai
Purchase
Loot
Blacksmithy
15
2 Handed
9 - 11 Dual Wield Armor Pierce 2s

Short Spear
Purchase
Loot
Blacksmithy
40 10 - 13 Shadowstrike Mortal Strike 2s

Spear
Purchase
Loot
Blacksmithy
50
2 Handed
13 - 15 Armor Ignore Paralyzing Blow 2.75s

Tekagi
Purchase
Loot
Blacksmithy
10
2 Handed
10 - 12 Dual Wield Talon Strike 2s

War
Cleaver
Purchase
Loot
Blacksmithy
15
2 Handed
10 - 12 Disarm Bladeweave 2s

Swing Speed

Stamina Swing Speed
30 -0.25s
60 -0.5s
90 -0.75s
120 -1s
150 -1.25s
180 -1.5s
210 -1.75s
240 -2s
Minimum swing speed can never fall below 1.25 seconds.

Damage Bonus

  • Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
  • Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
  • Lumberjacking Damage Bonus% = Lumberjacking ÷ 5 (Add 10% if Lumberjacking >= 100)
  • Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
  • Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
  • Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)

† Damage Increase from items is capped at 100%.

Training

0 - 30: Purchase training from warrior guildmaster.
30 - 50: Use training dummies near Alexandria castle barracks.
50 - 80: Attack knights at Alexandria castle barracks.
80 - 120: Stab all the things!