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Chivalry is the skill of the paladin. It allows swordsmen to cast an array of spells to assist them on the battlefield. One must remember to retain positive karma as it effects the strength of many spells.
Tithing Points
- Donating gold at shrines will grant paladins tithing points.
- 1 Gold = 1 Tithing Point.
- Players can hold 100,000 tithing points, any additional donations will be refunded to backpack.
- LRC effects tithing point cost, but the chivalry book will continue to display the default cost.
Spells
| Spell | Minimum Skill |
Mana Cost |
Tithing Cost |
Effects |
|---|---|---|---|---|
Close Wounds |
0 | 10 | 10 | Restores HP to valid targets within 2 tiles of caster Amount of damage healed scales with karma, from 7 to 39 |
Remove Curse |
5 | 20 | 30 | Attempt to remove curses from a target More and higher-leveled curses are less likely to be removed Higher karma and Chivalry improve the chance of removal |
Cleanse by Fire |
5 | 10 | 10 | Cures a target of poison, but causes fire damage to the caster Will not kill caster Higher karma will reduce the fire damage dealt to the caster to a minimum of 13 |
Consecrate Weapon |
15 | 10 | 10 | Melee damage dealt for the duration has a chance of dealing all damage through the target's least-resisted damage type Raises the damage dealt by 1% for every 2.0 points of Chivalry above 90.0 (+15% at 120.0) Higher Chivalry will increase the chance of each hit's success (100% at 80.0 Chivalry) Higher karma will lengthen the duration to a maximum of 11 seconds |
Sacred Journey |
15 | 10 | 15 | When out of combat, caster may teleport using a key or a Marked rune, similarly to Recall. |
Divine Fury |
25 | 15 | 10 | Gain small bonuses to swing speed, damage, and hit chance, as well as regains stamina 20% drop in defense chance Higher karma boosts the stamina regained on casting, the strength of the boost, and the duration (max: Hit Chance +15%, Damage +20%, Swing Speed +15%, Defense Chance -10%) |
Dispel Evil |
35 | 10 | 10 | Causes monsters to flee and causes damage to transformed necromancers Chance to dispel summoned creatures aggressive towards caster Higher karma and Chivalry skill, and targets' Fame and Necromancy, increase the chance of dispelling |
Enemy of One |
45 | 20 | 10 | 50% more melee damage towards a monster and all other monsters of its type All other types of creature deal double damage to caster Higher karma extend the duration. It can be recast to cancel it Higher Chivalry raises the damage bonus up to +82% against monsters and +16% against players |
Holy Light |
55 | 10 | 10 | Deals Energy Damage to all non-blues within a few tile radius
|
Noble Sacrifice |
65 | 20 | 30 | Attempts Resurrection, Cure, and Greater Heal on all blues within 6 cells of the caster If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1 Higher karma improves the heal value Non-blues are not affected regardless of party or guildmate status |
Training
- Buy a Chivalry book from a paladin
- Get a lot of money
- Donate a lot of money
| 0 - 30: | Purchase from paladin. | |
| 30 - 45: | Hold a weapon and cast Consecrate Weapon in Alexandria sewers. | |
| 45 - 60: | Cast Divine Fury in Alexandria sewers. | |
| 60 - 70: | Cast Enemy of One in Alexandria sewers. | |
| 70 - 80: | Cast Holy Light in Alexandria sewers. | |
| 80 - 90: | Cast Holy Light. | |
| 90 - 120: | Cast Noble Sacrifice like the goody two-shoes you are. |