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Summon Familiar

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Revision as of 15:53, 14 September 2024 by Noop (talk | contribs) (Created page with "<center> {|class="wikitable" style = "background-color: #383838; text-align: center; max-width: 600px;" |- | style = "background-color: #181818;"| link= || style="background-color: #282828;"|Summon Familiar |- | style = "background-color: #181818;"|Mana Cost || style="background-color: #282828;"|17 |- | style = "background-color: #181818;"|Minimum Skill || style="background-color: #282828;"|30 |- | style = "background-color: #181818;"|Castin...")
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Summon Familiar
Mana Cost 17
Minimum Skill 30
Casting Delay 1.75s
Reagents Batwing, Daemon Blood, Grave Dust
Duration Summon lasts until released or killed
Area of Effect One new follower
Description Summons your choice of a Shadow Wisp, Dark Wolf, Death Adder, Vampire Bat or Horde Minion to your side. Each has its own unique abilities and grants a special power to the caster. The familiar cannot be given orders and only one can be maintained at a time.
Summon Necromancy Spirit Speaking Abilities
Horde Minion 30 30 A pack animal that actively picks up things on the ground. Also assists caster in battle.
Shadow Whisp 50 50 Periodically heals the mana of caster and allies if they have negative karma.
Dark Wolf 60 60 +1 stamina every 2 seconds. Wolf mastery; allows caster to tame any wolf as if it were a 0 difficulty tameable
Death Adder 80 80 The caster can command any snake to attack a target to which the caster can do negative acts.
Vampire Bat 100 100 All melee damage it does will heal the caster for an equal amount.