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Skinning

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Revision as of 05:02, 23 September 2024 by Noop (talk | contribs)
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Info

Skinning is the skill required to collect hides from creatures. The unskilled adventurer cannot gather hides. They will destroy the skin with their hacking.

  • Jack of all Trades gives humans an effective 20.0 skill, even at 0.0 real skill.
  • Skinning a corpse may reveal you if hidden, depending upon your Hiding skill level.
  • There is a 0.5s skill usage delay.
  • Tool does not have to be equipped to use, you can activate the skill from the skills list.
  • If tool is equipped with spares in pack, uses will be taken from equipped tool.
  • If multiple tools are in pack with none equipped, uses may be taken from any tool in pack.

Harvesting

A Skinning Knife or Harvester's Blade is required to skin a creature. Other blades are too clumsy to use for this purpose.

There are two ways to skin a corpse.

  • Targeted skinning:
    • Double click your skinning knife or activate the skill from the skills list, then target the corpse you wish to skin.
  • Area skinning:
    • Double click your skinning knife or activate the skill from the skills list, then target yourself to skin all corpses in your range.
    • Area harvesting range is determined by your skinning skill:
    • Distance = ((Skinning - 60) / 10)
Skinning Radius
0.0 - 79.9: 1 tile
80.0 - 89.9: 2 tiles
90.0 - 99.9: 3 tiles
100.0 - 109.9 4 tiles
110.0 - 119.9 5 tiles
120: 6 tiles

Skinning While Hidden

You can skin a creature while hidden, however there is a chance you will be revealed by doing so. The chance to be revealed is based upon your Hiding skill.

  • CHANCE = (130.0 - SKILL)
Hiding Reveal Chance
50.0: 80%
80.0: 50%
100.0: 30%
120: 10%

PvP vs PvM

All harvesting skills follow the PVP Mechanics rules.

  • Players who forgo the blessing of peace will receive double the resources when harvesting compared to those who seek the blessing of peace.

Formula

  • (Skinning skill)/200 = Base hides modifier
  • Humans gain a 10% bonus.
  • A Harvester's Blade gives a 10% bonus.
  • Enabling PvP will double the leather collected.
  • For instance:
    • You have 50.0 skinning skill
    • You are human
    • PvP is enabled
    • You carve a Brown Bear corpse with a skinning knife
    • (50.0)/200 = 0.25
    • 12 (Brown bear base hides) * 0.25 = 3 hides
    • 3 * 1.1(Human bonus) = 3.3(Rounded up) 4 hides
    • 4 * 2(PvP) = 8 hides

Leather Types

The type of leather you will receive from skinning a corpse is determined by your Skinning skill. Of course this is assuming the creature you are skinning can provide the advanced leather type to begin with. A cow will only ever give plain leather no matter how skilled you are, but an unskilled skinner butchering a dragon will destroy the hide's special properties, leaving only plain leather to use.

Skinning Type
0.0 - 54.9: Plain Leather
55.0 - 79.9: Spined Leather
80.0 - 104.9: Horned Leather
105 - 120: Barbed Leather

Leathers

Plain Leather
Creature
Base Amount
Bullfrog
4
Timber Wolf
5
Bogling
6
Giant Rat
6
Gorilla
6
Greater Mongbat
6
Grey Wolf, White Wolf
6
Skree
6
Anzuanord
7
Leather Wolf
7
Deathwatch Beetle,
Hatchling
8
Goat
8
Hind
8
Snow Leopard
8
Cougar, Panther
10
Cu Sidhe
10
Horse, Pack Horse
10
Slith
10
Brown Bear, Black Bear
12
Cow
12
Llama, Rideable Llama
12
Mountain Goat
12
Savage Ridgeback
12
Walrus
12
Bull
15
Giant Ice Worm
15
Great Hart
15
Grizzly Bear
16
Polar Bear
16
Gaman
17
Cold Drake
20
Yamandon
20
Swamp Dragon
20
Tsuki Wolf
25
Bake Kitsune
30
Hydra, Abscess
40
Thrasher
48
Hiryu, Lesser Hiryu
60
Spined Leather
Creature
Base Amount
Imp
6
Dire Wolf
6
Centaur
8
Ratman, all types
8
Hellcat, all types
10
Alligator
12
Giant Toad
12
Lizardman
12
Ridgeback
12
Stone Slith
12
Lava Lizard
14
Giant Ice Serpent
15
Giant Serpent
15
Lava Serpent
15
Lowland Boura
20
Ruddy Boura
20
Horned Leather
Creature
Base Amount
Ki-Rin
10
Raptor
10
Sea Serpent, Deep
10
Toxic Slith
10
Unicorn
10
Kepetch Ambusher
12
Drake
20
Wyvern
20
High Plains Boura
22
Barbed Leather
Creature
Base Amount
Nightmare
10
Ancient Wyrm
20
Dragon
20
Serpentine Dragon
20
Shadow Wyrm
20
Skeletal Dragon
20
White Wyrm
20
Greater Dragon
30

Training

0 - 30: Purchase training from a ranger
30 - 80: Skin cows, giant rats, other low-fame creatures.
80 - 120: Seek out higher famed creatures to skin.

There are no accelerated gain areas for harvesting skills. AFK macroing is perfectly legal, so accelerated gain areas were deemed unnecessary.

Gain chance is based upon current skill level and fame of target corpse.

  • CHANCE = (101.0 - SKILL) + (FAME / 1000)
    • Minimum gain chance from skill level is 1%. This will be in effect from 100.0 to 120.0 skill.
    • At higher skill levels, the importance of target fame rises greatly when training. So while you CAN get to GM skinning animals, it will take quite a while.
    • A dragon, for instance, will give you a 15% chance to gain over the small skill level chance that you'll have at higher skill.
      • For instance, if your skill is 85.0, your skill level gain chance is (101.0 - 85.0) = 16%
      • But if you're skinning a creature with 15,000 fame, you get (15,000 / 1,000) = 15% fame bonus chance for a total of 31% chance to gain skill.