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Animal Taming

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Info

To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.

Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bond with certain creatures, and also plays a hand in determining your stable slot limit.

In order to tame a creature you must be standing within three tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.

After a few seconds you'll be notified of either your success or failure.

While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.

  • Veterinary is a near essential skill for serious tamers in that it is the only method available for resurrecting dead pets.
  • See the Pets page for more information on how pets function.

Stables

Stables are locations in towns and cities where a character may "store" a mount, other pet, or Golem while unneeded.

Creatures may be placed in the stables by saying the word "stable" near a stable master. You may then target the pet you wish to store. Pack animals may not be stabled when loaded, and dead bonded creatures must first be resurrected.

Using the "claim" term allows you to retrieve as many pets as your control slots allow, though it is usually more practical to specify exactly which pet you wish to retrieve (for example, "claim rover").

You may also say "claim list" (or request a pet you do not own, eg "claim asdf") to be shown a list of pets you currently have in the stable, from which you may select the desired pet.

Note that pets who are guarding you will still count as such after you've placed them in the stable.

When retrieving pets, remember that the first that came under your control is your "active" pet. This will be targeted by creatures you set your pets on.

For example, if you first retrieve a Nightmare and then a Rune Beetle from the stables, using the "all kill" command and then targeting a monster will result in it concentrating it's attacks on the (weaker) mare. If the beetle was retrieved first, it would receive the brunt of the attack instead. Check your pet's health and resistance values and claim them accordingly.

Each pet requires one stable slot, regardless of how many control slots they use. A typical (non-tamer) character has two available stable slots. Tamers, however, have a increased amount of stable slots based upon their combined taming abilities. The sum of the character's skills in Animal Taming, Veterinary, and Animal Lore determines the amount of additional stable slots according the following table:

o - 160.0: 2 pets may be stabled.
160.1 - 199.9: 3 pets may be stabled.
200.0 - 239.9: 4 pets may be stabled.
240.0 and up: 5 pets may be stabled.
  • Additionally, "bonus" stabling slots are added for each of the three taming skills that reach 100.0, 110.0, and 120.0. These "bonus slots" are cumulative.
    • For example, a person that has all three skills at 80.0 would have 5 stable slots. A person that had 100.0 Animal Lore and Animal Taming and Veterinary at 70.0 would have a total of six stable slots (five for having 240.0+ skill and one bonus slot for having Animal Lore at 100.00)
  • The maximum amount of stable slots any one character can have is 14:
    • Five slots for having 240.0+ taming skills.
    • Three bonus slots for Animal Taming at 120.0
    • Three bonus slots for Animal Lore at 120.0
    • Three bonus slots for Veterinary at 120.0

Stable slots are based on current skill level including jewelry. A character with 99.0 skill in one of the three skills can get an additional bonus slot by wearing a piece of +1.0 skill jewelry in that skill. When the jewelery is removed, the creature will remain in the stable.

You can check your number of filled/total stabling slots by the command "stablecount".

Use of the stable is a key factor in "bonding" a pet to an owner.

Training

Training taming is a very slow process in that it can only be improved through active use. It takes several seconds to attempt to tame a creature, and when you succeed you cannot gain off that creature again. In most cases it is best to take this as a starting skill for your character should you wish to use it.

In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.

0 - 30: Train at NPC Stable Master
0 - 45: Cows and Sheep
45 - 60: Hinds and Timber Wolves
60 - 75: Walrus and Polar Bears
75 - 85: Snow Leopards and Panthers
85 - 100: Great Harts and White Wolves
100 - 120: Ridgebacks and Bulls

Training Tips

  • Have a special armor set for each of the taming targets. I got an armor out of stuff which was not good enough to sale them.
  • Wear eater armor. For example use cold+energy+damage eater for Cu Sidhe. Fire+Physical+damage+kinetic for Greater Dragon.
  • Don't wear Reflect Physical Damage armor parts. Because if the animal gets hurt, it will disturb your taming attempt.
  • Avoid insured items with the prized attribute. Cause the insurance cost will grow.
  • The Armor should have Hit Point Increase and Hit Point Regeneration on it.
  • Don't paralyze-tame pets which can have GM+ skill values. It will decrease the result skills maximum.
  • Attack the pets to lower their HP's, because they are getting slower then.

After You Become a Bullwhisperer