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Mana, the powerful substance used in casting spells from scrolls or spellbooks, as well as in the practice of Inscription and execution of Special Moves, is as rich as gold to any who use its power on a daily basis. The Meditation skill allows your character to increase the rate at which they regenerate mana.
Although simply having some ability in meditation is enough to improve your regenerative rate, you may also invoke the skill directly. If successful at active meditation then your overall regeneration rate will double, that is until you perform ANY action other then party/guild chat or are attacked. An invis'ed or hidden character will be revealed if he or she actively meditates.
A character receives neither passive nor active Meditation bonuses while wearing non-medable armor unless it has Mage Armor as an item property. Many warriors instead take up the Focus skill, which has similar effects to Meditation but no armor-based limitations.
Formulas
According to a popular UO web site, a character's mana regeneration is governed by the skills of Meditation and Focus, the Intelligence stat, and any Mana Regeneration items that are equipped.
The following Mana Regeneration formulas illustrate the rate of regeneration from Meditation and Intelligence.
Rate from Med & Int = 2 + (Meditation * 3 + Intelligence) / 40 If you have a skill of 100 or better in Meditation you get a 10% bonus, making the GM+ formula:
GM Rate from Med & Int = 2 + (1.1 * (Meditation * 3 + Intelligence) / 40)
Meditation and Focus
These skills provide the mana the mage requires in order to cast his spells. Traditionally mages use meditation and warriors use Focus, however the two skills do stack. Some mages will train both skills to give them the extra ‘fire power’ With 120 medi/int and 120 Focus, you will have 2.1 passive mana regen. Focus is a totally passive skill, unlike meditation which can be passive or active.
Mana regeneration can also be enhanced by using armor which has the mana regeneration property. This is not capped however it is subject to diminishing returns. For example the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR.
Meditation and Armor
Some armor types impede active meditation unless it has the magic property “Mage Armor”.
- Medable Armor: – Leather armor, Leaf Armor
- Non-medable Armor: – Studded leather, Bone armor, Hide Armor, Ringmail, Chainmail, Platemail, Dragon Armor, Woodland Armor
Training
| 0 - 30: | Purchase training from any mage. |
| 30 - 80: | Passive gain while casting spells in the Alexandria sewers or Decayed dungeon entrance. |
| 80 - 120: | Passive gain while fighting daemons and shit like Gandalf. |