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Evaluating Intelligence

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Info

Evaluating Intelligence can be used to determine the amount of Mana an opponent has left. It also affects various Magery spells, altering spell damage (similar to how Tactics increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also has a role in defense when coupled with Anatomy.

  • Evaluating Intelligence has three uses: showing information about a target, spell damage calculation and a defensive mechanism
  • When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. Furthermore, an estimate of their overall intelligence is given

Observations

Skill Response Target's Intelligence
“It looks smarter than a rock, but dumber than a piece of wood” -
“Slightly less intelligent than a rock.” 1 - 9
“Fairly Stupid.” 10 - 19
“Fairly Stupid.” 20 - 29
“About Average.” 30 - 39
“Moderately intelligent.” 40 - 49
“Very intelligent.” 50 - 59
“Extremely intelligent.” 60 -69
“Extraordinarily intelligent.” 70 - 79
“Like a formidable intellect, well beyond even the extraordinary.” 80 - 89
“Like a definite genius.” 90 - 99
“Superhumanly intelligent in a manner you cannot comprehend.” 100+
  • From an Evaluating Intelligence skill level of 76 you will also see the mana level of the target displayed as a percentage of its maximum level, for example “This being is at 100% mental strength”.
  • Non-living objects (obviously) fall into the category of having no Intelligence.
  • Having a high Anatomy and Evaluate Intelligence skill helps dodging blows in empty-handed combat.

Spell Damage

Evaluating Intelligence is mostly used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. (call this base damage). The damage then gets scaled based on the mage’s Evaluate Intelligence. Evaluate Intelligence has a factor of between 1 (0 Eval Int) and 4.6 (120 Eval Int). See the discussion at Spell Damage Increase. There are 3 formulas: direct damage spells, positive buff (Bless, Strength, etc.) spells and negative 'buff' (Weaken, Feeble Mind, Curse, etc.) spells. (Summons, Resurrection, Mind Blast and Poison are not affected by Evaluate Intelligence.)

  • Direct Damage Formula: total damage = ( base damage * ( 3 * Evaluating Intelligence / 100 + 1 )
  • Positive 'buff' Spell Formula: Final Positive Stat = Base Stat * ( 1 + ( 1 + Evaluating Intelligence / 10 ) / 100 )
  • Negative 'buff' Spell Formula: Final Negative Stat = Base Stat * ( 1 - ( 8 + ( ( Caster's Evaluate Intelligence - Target's Resisting Spells ) / 10 ) ) / 100 )
  • Example of the damage factor done for direct damage spells at various Evaluate Intelligence values:
    • Eval int = 0, damage done is the base (factor of 1)
    • Eval int = 33.4, damage done is approximately doubled (factor of 2.002)
    • Eval int = 66.7, damage done is approximately tripled (factor of 3.001)
    • Eval int = 100, damage done is quadrupled (factor of 4)
    • Eval int = 120, damage done is a little over 4 1/2 (factor of 4.6)
  • Example of a positive 'buff' spell: Suppose the caster has 100 Eval Int. The target has 110 strength. Cast Strength.
    • Final Positive Stat = 110 * ( 1 + ( 1 + ( 100 / 10 ) ) / 100 ) )
    • Final Positive Stat = 110 * 1.11 = 122 resulting temporary strength (any decimal is dropped)
  • Example of a negative 'buff' spell: Suppose the caster has 100 Eval Int. The target has 50 Resisting Spells. Cast Weaken. Target has 100 Strength.
    • Final Negative Stat = 100 * ( 1 - ( 8 + ( ( 100 - 50 ) / 10 ) ) / 100 )
    • Total negative buff = 100 * ( .87 ) = 87 resulting temporary strength

Defensive Ability

When combined with Anatomy, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.

  • Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2

Training

0 - 30: Purchase training from mage guildmaster.
30 - 80: Examine individuals in the Alexandria sewers or the entrance of Decayed Dungeon.
80 - 120: Just run around trying to guess how smart everyone is. They love that.