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Template:DamageBonus

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Revision as of 18:39, 13 September 2024 by Noop (talk | contribs) (Created page with " *Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100) *Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100) *Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100) *Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100) *Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items† *Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) † Damage...")
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  • Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
  • Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
  • Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100)
  • Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
  • Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
  • Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)

† Damage Increase from items is capped at 100%.