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Bushido: Difference between revisions

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Created page with "==Abilities== <center> {|class="wikitable" style = "background-color: #282828; text-align: center;" ! style="text-align: center; font-size:120%; background-color: #181818; "| Ability ! style="text-align: center; font-size:120%; background-color: #181818; "| Mana<br \>Cost ! style="text-align: center; font-size:120%; background-color: #181818; "| Minimum<br \>Skill ! style="text-align: center; font-size:120%; background-color: #181818; "| Effects |- style="text-align:le..."
 
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| [[File:samurai_honorable_execution.gif| link=]]<br \>Honorable Execution || 0 || 25 || Attempts to deliver a killing attack to your opponent. On a successful lethal attack grants a restoration of HP and a swing speed increase of 20%  for a short period
| [[File:samurai_honorable_execution.gif| link=]]<br \>Honorable Execution || 0 || 25 || Attempts to deliver a killing attack to your opponent. On a successful lethal attack grants a restoration of HP and a swing speed increase of 20%  for a short period
However if the opponent is not killed, imposes a penalty of -40 to all resistances, removal the resist spells skill (if present) and inability to use Bushido spells or special moves for 7 seconds.
However if the opponent is not killed, imposes a penalty of -40 to all resistances, removal the resist spells skill (if present) and inability to use Bushido spells or special moves for 7 seconds.
|- style="background-color: #181818; text-align:left;"
| [[File:samurai_confidence.gif| link=]]<br \>Confidence || 10 || 25 || Places you in a defensive stance of confidence, allowing you to gain stamina and health each time you parry. Each successful parry will heal you 1 to (Bushido / 12) hit points, and refresh your stamina for 1 to (Bushido / 5).
In addition the Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it. The regeneration is stopped if you are hit during that 4 seconds, but regeneration works through poison (however, damage from poison will interrupt). In total it heals (Bushido * Bushido) / 576 + 15 hit points. Cancels out an active Evasion spell.
|- style="text-align:left;"
| [[File:samurai_counter_attack.gif| link=]]<br \>Counter Attack || 5 || 40 || Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry. Will use an active special move.

Revision as of 20:04, 13 September 2024

Abilities

Ability Mana
Cost
Minimum
Skill
Effects
Weapon Parry - - Samurai are more adept at parrying with a weapon than a shield – especially thetwo-handed variety. This happens automatically as their Bushido skill increases along with Parrying. The Bushido skill will actually lessen the chance to block with a shield. (Note: The human Jack of All Trades bonus to Bushido does NOT affect parry chance at all.)

For specific numbers, see the Parrying page.

Perfection - - Any time a Samurai with 50 or more Bushido skill fights an Honored foe, and lands a hit, he gains in Perfection. Perfection gives a damage increase that raises with each step he gains. The number of steps you can gain in perfection is approximately 10, where you will receive the message “You have achieved perfection”. At 100 Bushido, each step of Perfection grants a 10% damage increase to your normal attack, thus if you achieve Perfection, you are in fact receiving a 100% damage increase to your attacks (300% damage increase cap applies). Also at 100 Bushido, Perfection grants 100 Luck per level achieved. For a Samurai of 50 skill, each step is a 5% damage bonus and a 50 luck bonus to the target he honored, with a Samurai in training receiving a 1% damage increase and 10 Luck increase to each level of Perfection per 10 full skill points gained, up to 100 Bushido. A missed hit results in a loss of 3 levels of Perfection. At the defeat of your opponent, you also gain back some health, stamina, and mana based on the final level of Perfection you have achieved.

Honorable Execution
0 25 Attempts to deliver a killing attack to your opponent. On a successful lethal attack grants a restoration of HP and a swing speed increase of 20% for a short period

However if the opponent is not killed, imposes a penalty of -40 to all resistances, removal the resist spells skill (if present) and inability to use Bushido spells or special moves for 7 seconds.


Confidence
10 25 Places you in a defensive stance of confidence, allowing you to gain stamina and health each time you parry. Each successful parry will heal you 1 to (Bushido / 12) hit points, and refresh your stamina for 1 to (Bushido / 5).

In addition the Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it. The regeneration is stopped if you are hit during that 4 seconds, but regeneration works through poison (however, damage from poison will interrupt). In total it heals (Bushido * Bushido) / 576 + 15 hit points. Cancels out an active Evasion spell.


Counter Attack
5 40 Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry. Will use an active special move.