More actions
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| 10 || 5% | | 10 || 5% | ||
|- | |- style="background-color: #181818;" | ||
| 20 || 10% | | 20 || 10% | ||
|- | |- | ||
| 30 || 15% | | 30 || 15% | ||
|- | |- style="background-color: #181818;" | ||
| 40 || 20% | | 40 || 20% | ||
|- | |- | ||
| 50 || 25% | | 50 || 25% | ||
|- | |- style="background-color: #181818;" | ||
| 60 || 30% | | 60 || 30% | ||
|- | |- | ||
| 70 || 35% | | 70 || 35% | ||
|- | |- style="background-color: #181818;" | ||
| 80 || 40% | | 80 || 40% | ||
|- | |- | ||
| 90 || 45% | | 90 || 45% | ||
|- | |- style="background-color: #181818;" | ||
| 100 || 50% | | 100 || 50% | ||
|- | |- | ||
| 110 || 60% | | 110 || 60% | ||
|- | |- style="background-color: #181818;" | ||
| 120 || 65% | | 120 || 65% | ||
|} | |} | ||
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|- | |- | ||
| Rather feeble || 1 - 10 || Very clumsy | | Rather feeble || 1 - 10 || Very clumsy | ||
|- | |- style="background-color: #181818;" | ||
| Somewhat weak || 11 - 20 || Somewhat uncoordinated | | Somewhat weak || 11 - 20 || Somewhat uncoordinated | ||
|- | |- | ||
| To be of normal strength || 21 -30 || Moderately dexterous | | To be of normal strength || 21 -30 || Moderately dexterous | ||
|- | |- style="background-color: #181818;" | ||
| Somewhat strong || 31 - 40 || Somewhat agile | | Somewhat strong || 31 - 40 || Somewhat agile | ||
|- | |- | ||
| Very strong || 41 - 50 || Very agile | | Very strong || 41 - 50 || Very agile | ||
|- | |- style="background-color: #181818;" | ||
| Extremely strong || 51 - 60 || Extremely agile | | Extremely strong || 51 - 60 || Extremely agile | ||
|- | |- | ||
| Extraordinarily strong || 61 - 70 || Extraordinarily agile | | Extraordinarily strong || 61 - 70 || Extraordinarily agile | ||
|- | |- style="background-color: #181818;" | ||
| Strong as an ox || 71 - 80 || Moves like quicksilver | | Strong as an ox || 71 - 80 || Moves like quicksilver | ||
|- | |- | ||
| One of the strongest || 81 - 90 || One of the fastest | | One of the strongest || 81 - 90 || One of the fastest | ||
|- | |- style="background-color: #181818;" | ||
| Superhumanly strong || 90+ || Superhumanly agile | | Superhumanly strong || 90+ || Superhumanly agile | ||
|} | |} | ||
Revision as of 16:39, 13 September 2024
Info
Anatomy has four uses:
- Passive damage Bonus = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
- Passive healing Bonus = anatomy / 6
- Actively checks stats of others.
- Passive melee defense ((Evaluating Intelligence + Anatomy + 20) / 2) = wrestling equivalent. (Capped at 120.0)
Tables
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Training
| 0 - 30: | Purchase from healer | |
| 30 - 120: | Activate skill from skill gump and target a mobile | |
| 30 - 120: | Attack or heal for passive gains |