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Stop standing in fire. | |||
==Training== | |||
{| | |||
|- | |||
|0 - 30: || || Purchase training from healer | |||
|- | |||
|30 - 60: || || Heal yourself or another player | |||
|- | |||
|60 - 80: || || Cure normal poison | |||
|- | |||
|80 - 120: || || Resurrect a dead player | |||
|} | |||
===Training Tips=== | |||
*There is a magical ball of energy in the entryway of the Decayed dungeon. Standing in this ball will cause damage, allowing a player to train both healing and magic resistance | |||
*A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing | |||
*The target of resurrection can refuse said resurrection and a skill gain check will still be performed | |||
Revision as of 14:30, 13 September 2024
Stop standing in fire.
Training
| 0 - 30: | Purchase training from healer | |
| 30 - 60: | Heal yourself or another player | |
| 60 - 80: | Cure normal poison | |
| 80 - 120: | Resurrect a dead player |
Training Tips
- There is a magical ball of energy in the entryway of the Decayed dungeon. Standing in this ball will cause damage, allowing a player to train both healing and magic resistance
- A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
- The target of resurrection can refuse said resurrection and a skill gain check will still be performed