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Latest revision as of 07:00, 4 October 2024
| First Circle - Skill Required: 0.1 Mana cost: 4 Delay: 0.50 seconds | ||
|---|---|---|
| Reagents Used | Description | |
Clumsy |
Blood Moss, Nightshade | Reduces target's Dexterity by ( (8 + (Evaluating Intelligence) / 10 - (Resisting Spells) / 10 ) for ( ( (Evaluating Intelligence / 5) + 1) * 6) seconds |
Create Food |
Garlic, Ginseng, Mandrake Root | Randomly creates 1 of 10 possible food items and places it in your backpack |
Feeblemind |
Nightshade, Ginseng | Decreases target's Intelligence by ( caster's Evaluating Intelligence / 10 ) + 8 ) - ( target's Resisting Spells / 10 ) percent for ( ( (caster's Evaluating Intelligence / 5) + 1 ) * 6 ) seconds |
Heal |
Garlic, Ginseng, Spider’s Silk | Heals ((Magery / 10) + (1 to 3)) damage. Fastest way to heal for a mage. More reliable when greater heal may be interrupted. Provides a 50% bonus when healing others. |
Magic Arrow |
Sulfurous Ash | A small, magical arrow is cast at the target. Fire damage (14-18 points of damage at 100 Magery and 100 Inscription) Reduced by elemental resistances |
Night Sight |
Sulfurous Ash, Spider’s Silk | Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light. |
Reactive Armor |
Garlic, Sulfurous Ash, Spider’s Silk | Increases caster’s Physical Resistance by ((Inscription / 20) + 15) points, and decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Cancelled by the character’s death, otherwise lasts until cast again |
Weaken |
Garlic, Nightshade | Decreases target’s strength by ((8+ (Evaluating Intelligence)/10 – (Resisting Spells)/10) |