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Created page with " *Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100) *Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100) *Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100) *Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100) *Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items† *Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) † Damage..." |
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*Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) | *Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) | ||
† Damage Increase from items is capped at 100%. | <span style'"font-size: 12">† Damage Increase from items is capped at 100%.</span> | ||
Revision as of 18:40, 13 September 2024
- Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
- Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
- Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100)
- Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
- Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
- Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)
† Damage Increase from items is capped at 100%.