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Healing: Difference between revisions

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Stop standing in fire.
Stop standing in fire.
==Info==
*If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
*Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.


==Formulas==
==Formulas==
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**Healing Self: 11 - (Dexterity / 20)
**Healing Self: 11 - (Dexterity / 20)
**Healing Others: 4 - (Dexterity / 60)
**Healing Others: 4 - (Dexterity / 60)
==Info==
*If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
*Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.


==Training==
==Training==

Revision as of 18:01, 13 September 2024

Stop standing in fire.

Formulas

  • Maximum healed amount = (Healing/3) + (Anatomy/6) + 10
  • Minimum healed amount = (Healing/6) + (Anatomy/6) + 3
  • Healing speed
    • Healing Self: 11 - (Dexterity / 20)
    • Healing Others: 4 - (Dexterity / 60)

Info

  • If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
  • Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.

Training

0 - 30: Purchase training from healer
30 - 60: Heal yourself or another player
60 - 80: Cure normal poison
80 - 120: Resurrect a dead player

Training Tips

  • There is a magical ball of energy in the entryway of the Decayed dungeon. Standing in this ball will cause damage, allowing a player to train both healing and magic resistance
  • A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
  • The target of resurrection can refuse said resurrection and a skill gain check will still be performed