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Stop standing in fire. | Stop standing in fire. | ||
==Formulas== | ==Formulas== | ||
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**Healing Self: 11 - (Dexterity / 20) | **Healing Self: 11 - (Dexterity / 20) | ||
**Healing Others: 4 - (Dexterity / 60) | **Healing Others: 4 - (Dexterity / 60) | ||
==Info== | |||
*If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption. | |||
*Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. | |||
==Training== | ==Training== | ||
Revision as of 18:01, 13 September 2024
Stop standing in fire.
Formulas
Info
- If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
- Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.
Training
| 0 - 30: | Purchase training from healer | |
| 30 - 60: | Heal yourself or another player | |
| 60 - 80: | Cure normal poison | |
| 80 - 120: | Resurrect a dead player |
Training Tips
- There is a magical ball of energy in the entryway of the Decayed dungeon. Standing in this ball will cause damage, allowing a player to train both healing and magic resistance
- A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
- The target of resurrection can refuse said resurrection and a skill gain check will still be performed