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Healing: Difference between revisions

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Stop standing in fire.
Stop standing in fire.
==Formulas==
*Maximum healed amount = ([[Healing]]/3) + ([[Anatomy]]/6) + 10
*Minimum healed amount = ([[Healing]]/6) + ([[Anatomy]]/6) + 3
*Healing speed
**Dex < 80 - Seconds = 8
**Dex > 80 - Seconds = 8 - (([[Dexterity]]-80) / 20)


==Training==
==Training==

Revision as of 17:56, 13 September 2024

Stop standing in fire.

Formulas

  • Maximum healed amount = (Healing/3) + (Anatomy/6) + 10
  • Minimum healed amount = (Healing/6) + (Anatomy/6) + 3
  • Healing speed
    • Dex < 80 - Seconds = 8
    • Dex > 80 - Seconds = 8 - ((Dexterity-80) / 20)

Training

0 - 30: Purchase training from healer
30 - 60: Heal yourself or another player
60 - 80: Cure normal poison
80 - 120: Resurrect a dead player

Training Tips

  • There is a magical ball of energy in the entryway of the Decayed dungeon. Standing in this ball will cause damage, allowing a player to train both healing and magic resistance
  • A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
  • The target of resurrection can refuse said resurrection and a skill gain check will still be performed