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Anatomy: Difference between revisions

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Line 18: Line 18:
|-
|-
| 10 || 5%
| 10 || 5%
|-
|- style="background-color: #181818;"
| 20 || 10%
| 20 || 10%
|-
|-
| 30 || 15%
| 30 || 15%
|-
|- style="background-color: #181818;"
| 40 || 20%
| 40 || 20%
|-
|-
| 50 || 25%
| 50 || 25%
|-
|- style="background-color: #181818;"
| 60 || 30%
| 60 || 30%
|-
|-
| 70 || 35%
| 70 || 35%
|-
|- style="background-color: #181818;"
| 80 || 40%
| 80 || 40%
|-
|-
| 90 || 45%
| 90 || 45%
|-
|- style="background-color: #181818;"
| 100 || 50%
| 100 || 50%
|-
|-
| 110 || 60%
| 110 || 60%
|-
|- style="background-color: #181818;"
| 120 || 65%
| 120 || 65%
|}
|}
Line 49: Line 49:
|-
|-
| Rather feeble || 1 - 10 || Very clumsy
| Rather feeble || 1 - 10 || Very clumsy
|-
|- style="background-color: #181818;"
| Somewhat weak || 11 - 20 || Somewhat uncoordinated
| Somewhat weak || 11 - 20 || Somewhat uncoordinated
|-
|-
| To be of normal strength || 21 -30 || Moderately dexterous
| To be of normal strength || 21 -30 || Moderately dexterous
|-
|- style="background-color: #181818;"
| Somewhat strong || 31 - 40 || Somewhat agile
| Somewhat strong || 31 - 40 || Somewhat agile
|-
|-
| Very strong || 41 - 50 || Very agile
| Very strong || 41 - 50 || Very agile
|-
|- style="background-color: #181818;"
| Extremely strong || 51 - 60 || Extremely agile
| Extremely strong || 51 - 60 || Extremely agile
|-
|-
| Extraordinarily strong || 61 - 70 || Extraordinarily agile
| Extraordinarily strong || 61 - 70 || Extraordinarily agile
|-
|- style="background-color: #181818;"
| Strong as an ox || 71 - 80 || Moves like quicksilver
| Strong as an ox || 71 - 80 || Moves like quicksilver
|-
|-
| One of the strongest || 81 - 90 || One of the fastest
| One of the strongest || 81 - 90 || One of the fastest
|-
|- style="background-color: #181818;"
| Superhumanly strong || 90+ || Superhumanly agile
| Superhumanly strong || 90+ || Superhumanly agile
|}
|}

Revision as of 16:39, 13 September 2024

Info

Anatomy has four uses:

  • Passive damage Bonus = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
  • Passive healing Bonus = anatomy / 6
  • Actively checks stats of others.
  • Passive melee defense ((Evaluating Intelligence + Anatomy + 20) / 2) = wrestling equivalent. (Capped at 120.0)

Tables

Anatomy Skill Damage Bonus
10 5%
20 10%
30 15%
40 20%
50 25%
60 30%
70 35%
80 40%
90 45%
100 50%
110 60%
120 65%
Str Message Stat Value Dex Message
Rather feeble 1 - 10 Very clumsy
Somewhat weak 11 - 20 Somewhat uncoordinated
To be of normal strength 21 -30 Moderately dexterous
Somewhat strong 31 - 40 Somewhat agile
Very strong 41 - 50 Very agile
Extremely strong 51 - 60 Extremely agile
Extraordinarily strong 61 - 70 Extraordinarily agile
Strong as an ox 71 - 80 Moves like quicksilver
One of the strongest 81 - 90 One of the fastest
Superhumanly strong 90+ Superhumanly agile

Training

0 - 30: Purchase from healer
30 - 120: Activate skill from skill gump and target a mobile
30 - 120: Attack or heal for passive gains