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Template:EighthCircle: Difference between revisions

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Created page with "{|class="wikitable" style = "background-color: #282828; text-align: center; border: 0px;" ! style="text-align: center; font-size:120%; background-color: #181818; "| link= ! style="text-align: center; font-size:120%; background-color: #181818; "| ! style="text-align: left; font-size:120%; background-color: #181818; "| Eighth Circle - Skill Required: 80.1 Mana cost: 50 Delay: 2.25 seconds |- ! style="text-align: center; font-size:120%;..."
 
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Lasts for (Magery * 4) seconds.
Lasts for (Magery * 4) seconds.
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| [[File:Reactive_armor.gif | link=]]<br \> Reactive Armor || Garlic, Sulfurous Ash, Spider’s Silk || style=" text-align: left"| Increases caster’s Physical Resistance by (([[Inscription]] / 20) + 15) points, and decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Cancelled by the character’s death, otherwise lasts until cast again
| [[File:Summon_fire_elemental.gif | link=]]<br \> Summon Fire Elemental || Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash || style=" text-align: left"| More powerful than the Air and Water Elementals in both melee and magery. Takes 4 pet control slots.
Lasts for (Magery * 4) seconds.
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| [[File:Weaken.gif | link=]]<br \> Weaken || Garlic, Nightshade || style=" text-align: left"| Decreases target’s strength by ((8+ ([[Evaluating Intelligence]])/10 – ([[Resisting Spells]])/10)
| [[File:Summon_water_elemental.gif | link=]]<br \> Summon Water Elemental || Blood Moss, Mandrake Root, Spider’s Silk || style=" text-align: left"| Combines the skills of Air and Earth elementals for both melee and magery attack. Takes 3 pet control slots.
Lasts for (Magery * 4) seconds
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Latest revision as of 22:13, 14 September 2024

Eighth Circle - Skill Required: 80.1 Mana cost: 50 Delay: 2.25 seconds
Reagents Used Description

Earthquake
Blood Moss, Ginseng, Mandrake Root, Sulfurous Ash A percentage damage-based attack that does approximately 33% Physical damage (min 10, max 100) against total hit points. Can hit multiple targets within its effective radius, with no limit, including hidden targets, as long as the targets are in sight of the caster. Cannot damage targets with no line of sight.

Energy Vortex
Black Pearl, Blood Moss, Mandrake Root, Nightshade Summons an Energy Vortex that will attack anything in a 6 tile radius. It targets nearby creatures with high Magery and/or Intelligence first. Does up to 26 points of damage per hit. Can be dispelled.

Takes 2 pet control slots. Lasts for 90 seconds.


Resurrection
Blood Moss, Garlic, Ginseng Restores a ghost to life. Caster must be within one tile of the target

Summon Air Elemental
Blood Moss, Mandrake Root, Spider’s Silk Summons an air elemental to fight for you. The Air Elemental will focus on casting spells rather than melee. Takes 2 pet control slots.

Lasts for (Magery * 4) seconds.


Summon Daemon
Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash Summoned daemons combine powerful melee attacks with 7th circle magic. Takes 4 pet control slots. Caster loses a large amount of karma.

Lasts for (Magery * 4) seconds.


Summon Earth Elemental
Blood Moss, Mandrake Root, Spider’s Silk Summons an earth elemental. No magic, but a strong melee attacks. Takes 2 pet control slots.

Lasts for (Magery * 4) seconds.


Summon Fire Elemental
Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash More powerful than the Air and Water Elementals in both melee and magery. Takes 4 pet control slots.

Lasts for (Magery * 4) seconds.


Summon Water Elemental
Blood Moss, Mandrake Root, Spider’s Silk Combines the skills of Air and Earth elementals for both melee and magery attack. Takes 3 pet control slots.

Lasts for (Magery * 4) seconds