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Template:EvaluatingIntelligence: Difference between revisions

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| “Fairly Stupid.” || 10 - 19
| “Fairly Stupid.” || 10 - 19
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| Fourth || 11 
| “Fairly Stupid.” || 20 - 29
|-
|-
| Fifth || 14
| “About Average.” || 30 - 39
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| Sixth || 20 
| “Moderately intelligent.” || 40 - 49
|-
|-
| Seventh || 40
| “Very intelligent.” || 50 - 59
|- style="background-color: #181818;"
|- style="background-color: #181818;"
| Eight || 50
| “Extremely intelligent.” || 60 -69
|-
| “Extraordinarily intelligent.” || 70 - 79
|- style="background-color: #181818;"
| “Like a formidable intellect, well beyond even the extraordinary.” || 80 - 89
|-
| “Like a definite genius.” || 90 - 99
|- style="background-color: #181818;"
| “Superhumanly intelligent in a manner you cannot comprehend.” || 100+
|-
| colspan="2"| <span style=" text-align: left;">
*From an Evaluating Intelligence skill level of 76 you will also see the mana level of the target displayed as a percentage of its maximum level, for example “This being is at 100% mental strength”.
*Non-living objects (obviously) fall into the category of having no Intelligence.
*Having a high [[Anatomy]] and Evaluate Intelligence skill helps dodging blows in empty-handed combat. </span>
|}
|}

Latest revision as of 18:01, 14 September 2024

Skill Response Target's Intelligence
“It looks smarter than a rock, but dumber than a piece of wood” -
“Slightly less intelligent than a rock.” 1 - 9
“Fairly Stupid.” 10 - 19
“Fairly Stupid.” 20 - 29
“About Average.” 30 - 39
“Moderately intelligent.” 40 - 49
“Very intelligent.” 50 - 59
“Extremely intelligent.” 60 -69
“Extraordinarily intelligent.” 70 - 79
“Like a formidable intellect, well beyond even the extraordinary.” 80 - 89
“Like a definite genius.” 90 - 99
“Superhumanly intelligent in a manner you cannot comprehend.” 100+
  • From an Evaluating Intelligence skill level of 76 you will also see the mana level of the target displayed as a percentage of its maximum level, for example “This being is at 100% mental strength”.
  • Non-living objects (obviously) fall into the category of having no Intelligence.
  • Having a high Anatomy and Evaluate Intelligence skill helps dodging blows in empty-handed combat.