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*Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100) | *[[Tactics]] Damage Bonus% = [[Tactics]] ÷ 1.6 (Add 6.25% if [[Tactics]] >= 100) | ||
*Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100) | *[[Anatomy]] Damage Bonus% = ([[Anatomy]] ÷ 2) (Add 5% if [[Anatomy]] >= 100) | ||
* | *[[Lumberjacking]] Damage Bonus% = [[Lumberjacking]] ÷ 5 (Add 10% if [[Lumberjacking]] >= 100) | ||
*Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100) | *Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100) | ||
*Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items† | *Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items† | ||
*Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) | *Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) | ||
<span style'"font-size: | <span style'"font-size: 8;">† Damage Increase from items is capped at 100%.</span> | ||
Latest revision as of 10:55, 4 October 2024
- Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100)
- Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100)
- Lumberjacking Damage Bonus% = Lumberjacking ÷ 5 (Add 10% if Lumberjacking >= 100)
- Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
- Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items†
- Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)
† Damage Increase from items is capped at 100%.