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Healing: Difference between revisions

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Skill stuff here
Stop standing in fire.
 
==Info==
 
*If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
*Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.
*A minimum level of 61 for both Anatomy and Healing is required to cure someone who is poisoned.
*A minimum level of 81 for both Anatomy and Healing is required to resurrect a ghost.
*Resurrecting others has a delay of about 5 seconds. It is not possible to resurrect yourself.
*The healer has to stay within 2 tiles of the person they are healing.
*Healing someone can only result in gaining karma, never a loss of karma.
*Due to the number of factors involved in calculating heal speed and amount it has been included in the "totals" option of your character's tooltip.
 
==Training==
 
{|
|-
|0 - 30: || || Purchase training from healer
|-
|30 - 60: || || Heal yourself or another player
|-
|60 - 80: || || Cure normal poison
|-
|80 - 120: || || Resurrect a dead player
|}
 
===Training Tips===
 
*A dart trapped box crafted by a tinker with 30.0 skill can be used to damage yourself for healing practice.
*A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
*The target of resurrection can refuse said resurrection and a skill gain check will still be performed

Latest revision as of 09:16, 15 September 2024

Stop standing in fire.

Info

  • If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
  • Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.
  • A minimum level of 61 for both Anatomy and Healing is required to cure someone who is poisoned.
  • A minimum level of 81 for both Anatomy and Healing is required to resurrect a ghost.
  • Resurrecting others has a delay of about 5 seconds. It is not possible to resurrect yourself.
  • The healer has to stay within 2 tiles of the person they are healing.
  • Healing someone can only result in gaining karma, never a loss of karma.
  • Due to the number of factors involved in calculating heal speed and amount it has been included in the "totals" option of your character's tooltip.

Training

0 - 30: Purchase training from healer
30 - 60: Heal yourself or another player
60 - 80: Cure normal poison
80 - 120: Resurrect a dead player

Training Tips

  • A dart trapped box crafted by a tinker with 30.0 skill can be used to damage yourself for healing practice.
  • A poison trapped box crafted by a tinker with 30.0 skill, using a normal poison potion will allow training from 60.0 to 80.0 healing
  • The target of resurrection can refuse said resurrection and a skill gain check will still be performed